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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "TextureCopier.h" | 7 #include "TextureCopier.h" |
8 | 8 |
9 #include "CCRendererGL.h" // For the GLC() macro. | 9 #include "CCRendererGL.h" // For the GLC() macro. |
10 #include "GraphicsContext3D.h" | 10 #include "GraphicsContext3D.h" |
11 #include "TraceEvent.h" | 11 #include "TraceEvent.h" |
12 #include <public/WebGraphicsContext3D.h> | 12 #include <public/WebGraphicsContext3D.h> |
13 | 13 |
14 namespace WebCore { | 14 namespace cc { |
15 | 15 |
16 #if USE(ACCELERATED_COMPOSITING) | 16 #if USE(ACCELERATED_COMPOSITING) |
17 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*
context, bool usingBindUniforms) | 17 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*
context, bool usingBindUniforms) |
18 : m_context(context) | 18 : m_context(context) |
19 , m_usingBindUniforms(usingBindUniforms) | 19 , m_usingBindUniforms(usingBindUniforms) |
20 { | 20 { |
21 ASSERT(m_context); | 21 ASSERT(m_context); |
22 GLC(m_context, m_fbo = m_context->createFramebuffer()); | 22 GLC(m_context, m_fbo = m_context->createFramebuffer()); |
23 GLC(m_context, m_positionBuffer = m_context->createBuffer()); | 23 GLC(m_context, m_positionBuffer = m_context->createBuffer()); |
24 | 24 |
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92 } | 92 } |
93 | 93 |
94 void AcceleratedTextureCopier::flush() | 94 void AcceleratedTextureCopier::flush() |
95 { | 95 { |
96 GLC(m_context, m_context->flush()); | 96 GLC(m_context, m_context->flush()); |
97 } | 97 } |
98 | 98 |
99 } | 99 } |
100 | 100 |
101 #endif // USE(ACCELERATED_COMPOSITING) | 101 #endif // USE(ACCELERATED_COMPOSITING) |
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