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Side by Side Diff: cc/ShaderChromium.cpp

Issue 10914268: Change cc files from namespace WebCore to cc (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased Created 8 years, 3 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #if USE(ACCELERATED_COMPOSITING) 7 #if USE(ACCELERATED_COMPOSITING)
8 8
9 #include "ShaderChromium.h" 9 #include "ShaderChromium.h"
10 10
11 #include <public/WebGraphicsContext3D.h> 11 #include <public/WebGraphicsContext3D.h>
12 #include <wtf/StdLibExtras.h> 12 #include <wtf/StdLibExtras.h>
13 13
14 #define SHADER0(Src) #Src 14 #define SHADER0(Src) #Src
15 #define SHADER(Src) SHADER0(Src) 15 #define SHADER(Src) SHADER0(Src)
16 16
17 using WebKit::WebGraphicsContext3D; 17 using WebKit::WebGraphicsContext3D;
18 18
19 namespace WebCore { 19 namespace cc {
20 20
21 namespace { 21 namespace {
22 22
23 static void getProgramUniformLocations(WebGraphicsContext3D* context, unsigned p rogram, const char** shaderUniforms, size_t count, size_t maxLocations, int* loc ations, bool usingBindUniform, int* baseUniformIndex) 23 static void getProgramUniformLocations(WebGraphicsContext3D* context, unsigned p rogram, const char** shaderUniforms, size_t count, size_t maxLocations, int* loc ations, bool usingBindUniform, int* baseUniformIndex)
24 { 24 {
25 for (size_t uniformIndex = 0; uniformIndex < count; uniformIndex ++) { 25 for (size_t uniformIndex = 0; uniformIndex < count; uniformIndex ++) {
26 ASSERT(uniformIndex < maxLocations); 26 ASSERT(uniformIndex < maxLocations);
27 27
28 if (usingBindUniform) { 28 if (usingBindUniform) {
29 locations[uniformIndex] = (*baseUniformIndex)++; 29 locations[uniformIndex] = (*baseUniformIndex)++;
(...skipping 843 matching lines...) Expand 10 before | Expand all | Expand 10 after
873 vec4 color1 = vec4(1.0, 1.0, 1.0, 1.0); 873 vec4 color1 = vec4(1.0, 1.0, 1.0, 1.0);
874 vec4 color2 = vec4(0.945, 0.945, 0.945, 1.0); 874 vec4 color2 = vec4(0.945, 0.945, 0.945, 1.0);
875 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT ransform.xy; 875 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT ransform.xy;
876 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); 876 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0);
877 float picker = abs(coord.x - coord.y); 877 float picker = abs(coord.x - coord.y);
878 gl_FragColor = mix(color1, color2, picker) * alpha; 878 gl_FragColor = mix(color1, color2, picker) * alpha;
879 } 879 }
880 ); 880 );
881 } 881 }
882 882
883 } // namespace WebCore 883 } // namespace cc
884 884
885 #endif // USE(ACCELERATED_COMPOSITING) 885 #endif // USE(ACCELERATED_COMPOSITING)
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