OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ProgramBinding_h | 5 #ifndef ProgramBinding_h |
6 #define ProgramBinding_h | 6 #define ProgramBinding_h |
7 | 7 |
8 #if USE(ACCELERATED_COMPOSITING) | 8 #if USE(ACCELERATED_COMPOSITING) |
9 | 9 |
10 #include <string> | 10 #include <string> |
11 | 11 |
12 namespace WebKit { | 12 namespace WebKit { |
13 class WebGraphicsContext3D; | 13 class WebGraphicsContext3D; |
14 } | 14 } |
15 | 15 |
16 namespace WebCore { | 16 namespace cc { |
17 | 17 |
18 class ProgramBindingBase { | 18 class ProgramBindingBase { |
19 public: | 19 public: |
20 ProgramBindingBase(); | 20 ProgramBindingBase(); |
21 ~ProgramBindingBase(); | 21 ~ProgramBindingBase(); |
22 | 22 |
23 void init(WebKit::WebGraphicsContext3D*, const std::string& vertexShader, co
nst std::string& fragmentShader); | 23 void init(WebKit::WebGraphicsContext3D*, const std::string& vertexShader, co
nst std::string& fragmentShader); |
24 void link(WebKit::WebGraphicsContext3D*); | 24 void link(WebKit::WebGraphicsContext3D*); |
25 void cleanup(WebKit::WebGraphicsContext3D*); | 25 void cleanup(WebKit::WebGraphicsContext3D*); |
26 | 26 |
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
70 | 70 |
71 const VertexShader& vertexShader() const { return m_vertexShader; } | 71 const VertexShader& vertexShader() const { return m_vertexShader; } |
72 const FragmentShader& fragmentShader() const { return m_fragmentShader; } | 72 const FragmentShader& fragmentShader() const { return m_fragmentShader; } |
73 | 73 |
74 private: | 74 private: |
75 | 75 |
76 VertexShader m_vertexShader; | 76 VertexShader m_vertexShader; |
77 FragmentShader m_fragmentShader; | 77 FragmentShader m_fragmentShader; |
78 }; | 78 }; |
79 | 79 |
80 } // namespace WebCore | 80 } // namespace cc |
81 | 81 |
82 #endif // USE(ACCELERATED_COMPOSITING) | 82 #endif // USE(ACCELERATED_COMPOSITING) |
83 | 83 |
84 #endif | 84 #endif |
OLD | NEW |