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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #if USE(ACCELERATED_COMPOSITING) | 7 #if USE(ACCELERATED_COMPOSITING) |
| 8 | 8 |
| 9 #include "ProgramBinding.h" | 9 #include "ProgramBinding.h" |
| 10 | 10 |
| 11 #include "CCRendererGL.h" // For the GLC() macro. | 11 #include "CCRendererGL.h" // For the GLC() macro. |
| 12 #include "GeometryBinding.h" | 12 #include "GeometryBinding.h" |
| 13 #include "GraphicsContext3D.h" | 13 #include "GraphicsContext3D.h" |
| 14 #include "TraceEvent.h" | 14 #include "TraceEvent.h" |
| 15 #include <public/WebGraphicsContext3D.h> | 15 #include <public/WebGraphicsContext3D.h> |
| 16 | 16 |
| 17 using WebKit::WebGraphicsContext3D; | 17 using WebKit::WebGraphicsContext3D; |
| 18 | 18 |
| 19 namespace WebCore { | 19 namespace cc { |
| 20 | 20 |
| 21 ProgramBindingBase::ProgramBindingBase() | 21 ProgramBindingBase::ProgramBindingBase() |
| 22 : m_program(0) | 22 : m_program(0) |
| 23 , m_vertexShaderId(0) | 23 , m_vertexShaderId(0) |
| 24 , m_fragmentShaderId(0) | 24 , m_fragmentShaderId(0) |
| 25 , m_initialized(false) | 25 , m_initialized(false) |
| 26 { | 26 { |
| 27 } | 27 } |
| 28 | 28 |
| 29 ProgramBindingBase::~ProgramBindingBase() | 29 ProgramBindingBase::~ProgramBindingBase() |
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| 135 if (m_vertexShaderId) { | 135 if (m_vertexShaderId) { |
| 136 GLC(context, context->deleteShader(m_vertexShaderId)); | 136 GLC(context, context->deleteShader(m_vertexShaderId)); |
| 137 m_vertexShaderId = 0; | 137 m_vertexShaderId = 0; |
| 138 } | 138 } |
| 139 if (m_fragmentShaderId) { | 139 if (m_fragmentShaderId) { |
| 140 GLC(context, context->deleteShader(m_fragmentShaderId)); | 140 GLC(context, context->deleteShader(m_fragmentShaderId)); |
| 141 m_fragmentShaderId = 0; | 141 m_fragmentShaderId = 0; |
| 142 } | 142 } |
| 143 } | 143 } |
| 144 | 144 |
| 145 } // namespace WebCore | 145 } // namespace cc |
| 146 | 146 |
| 147 #endif // USE(ACCELERATED_COMPOSITING) | 147 #endif // USE(ACCELERATED_COMPOSITING) |
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