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Side by Side Diff: cc/GeometryBinding.cpp

Issue 10914268: Change cc files from namespace WebCore to cc (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased Created 8 years, 3 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #if USE(ACCELERATED_COMPOSITING) 7 #if USE(ACCELERATED_COMPOSITING)
8 8
9 #include "GeometryBinding.h" 9 #include "GeometryBinding.h"
10 10
11 #include "CCRendererGL.h" // For the GLC() macro. 11 #include "CCRendererGL.h" // For the GLC() macro.
12 #include "GraphicsContext3D.h" 12 #include "GraphicsContext3D.h"
13 #include <public/WebGraphicsContext3D.h> 13 #include <public/WebGraphicsContext3D.h>
14 14
15 namespace WebCore { 15 namespace cc {
16 16
17 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const Fl oatRect& quadVertexRect) 17 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const Fl oatRect& quadVertexRect)
18 : m_context(context) 18 : m_context(context)
19 , m_quadVerticesVbo(0) 19 , m_quadVerticesVbo(0)
20 , m_quadElementsVbo(0) 20 , m_quadElementsVbo(0)
21 , m_initialized(false) 21 , m_initialized(false)
22 { 22 {
23 // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad. 23 // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad.
24 float vertices[] = { quadVertexRect.x(), quadVertexRect.maxY(), 0.0f, 0.0f, 1.0f, 24 float vertices[] = { quadVertexRect.x(), quadVertexRect.maxY(), 0.0f, 0.0f, 1.0f,
25 quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0. 0f, 25 quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0. 0f,
(...skipping 23 matching lines...) Expand all
49 GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, quadVe rticesVbo())); 49 GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, quadVe rticesVbo()));
50 GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER , quadElementsVbo())); 50 GLC(m_context, m_context->bindBuffer(GraphicsContext3D::ELEMENT_ARRAY_BUFFER , quadElementsVbo()));
51 unsigned offset = 0; 51 unsigned offset = 0;
52 GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, G raphicsContext3D::FLOAT, false, 5 * sizeof(float), offset)); 52 GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, G raphicsContext3D::FLOAT, false, 5 * sizeof(float), offset));
53 offset += 3 * sizeof(float); 53 offset += 3 * sizeof(float);
54 GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, G raphicsContext3D::FLOAT, false, 5 * sizeof(float), offset)); 54 GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, G raphicsContext3D::FLOAT, false, 5 * sizeof(float), offset));
55 GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation())) ; 55 GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation())) ;
56 GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation())) ; 56 GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation())) ;
57 } 57 }
58 58
59 } // namespace WebCore 59 } // namespace cc
60 60
61 #endif // USE(ACCELERATED_COMPOSITING) 61 #endif // USE(ACCELERATED_COMPOSITING)
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