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Side by Side Diff: cc/CCSchedulerStateMachine.h

Issue 10914268: Change cc files from namespace WebCore to cc (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased Created 8 years, 3 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCSchedulerStateMachine_h 5 #ifndef CCSchedulerStateMachine_h
6 #define CCSchedulerStateMachine_h 6 #define CCSchedulerStateMachine_h
7 7
8 #include <string> 8 #include <string>
9 #include <wtf/Noncopyable.h> 9 #include <wtf/Noncopyable.h>
10 10
11 namespace WebCore { 11 namespace cc {
12 12
13 // The CCSchedulerStateMachine decides how to coordinate main thread activites 13 // The CCSchedulerStateMachine decides how to coordinate main thread activites
14 // like painting/running javascript with rendering and input activities on the 14 // like painting/running javascript with rendering and input activities on the
15 // impl thread. 15 // impl thread.
16 // 16 //
17 // The state machine tracks internal state but is also influenced by external st ate. 17 // The state machine tracks internal state but is also influenced by external st ate.
18 // Internal state includes things like whether a frame has been requested, while 18 // Internal state includes things like whether a frame has been requested, while
19 // external state includes things like the current time being near to the vblank time. 19 // external state includes things like the current time being near to the vblank time.
20 // 20 //
21 // The scheduler seperates "what to do next" from the updating of its internal s tate to 21 // The scheduler seperates "what to do next" from the updating of its internal s tate to
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157 bool m_canBeginFrame; 157 bool m_canBeginFrame;
158 bool m_canDraw; 158 bool m_canDraw;
159 bool m_drawIfPossibleFailed; 159 bool m_drawIfPossibleFailed;
160 TextureState m_textureState; 160 TextureState m_textureState;
161 ContextState m_contextState; 161 ContextState m_contextState;
162 }; 162 };
163 163
164 } 164 }
165 165
166 #endif // CCSchedulerStateMachine_h 166 #endif // CCSchedulerStateMachine_h
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