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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 #ifndef CCRendererGL_h | 6 #ifndef CCRendererGL_h |
7 #define CCRendererGL_h | 7 #define CCRendererGL_h |
8 | 8 |
9 #if USE(ACCELERATED_COMPOSITING) | 9 #if USE(ACCELERATED_COMPOSITING) |
10 | 10 |
11 #include "CCCheckerboardDrawQuad.h" | 11 #include "CCCheckerboardDrawQuad.h" |
12 #include "CCDebugBorderDrawQuad.h" | 12 #include "CCDebugBorderDrawQuad.h" |
13 #include "CCDirectRenderer.h" | 13 #include "CCDirectRenderer.h" |
14 #include "CCIOSurfaceDrawQuad.h" | 14 #include "CCIOSurfaceDrawQuad.h" |
15 #include "CCRenderPassDrawQuad.h" | 15 #include "CCRenderPassDrawQuad.h" |
16 #include "CCRenderer.h" | 16 #include "CCRenderer.h" |
17 #include "CCSolidColorDrawQuad.h" | 17 #include "CCSolidColorDrawQuad.h" |
18 #include "CCStreamVideoDrawQuad.h" | 18 #include "CCStreamVideoDrawQuad.h" |
19 #include "CCTextureDrawQuad.h" | 19 #include "CCTextureDrawQuad.h" |
20 #include "CCTileDrawQuad.h" | 20 #include "CCTileDrawQuad.h" |
21 #include "CCYUVVideoDrawQuad.h" | 21 #include "CCYUVVideoDrawQuad.h" |
22 #include "Extensions3DChromium.h" | 22 #include "Extensions3DChromium.h" |
23 #include "TextureCopier.h" | 23 #include "TextureCopier.h" |
24 #include <wtf/PassOwnPtr.h> | 24 #include <wtf/PassOwnPtr.h> |
25 | 25 |
26 namespace WebKit { | 26 namespace WebKit { |
27 class WebGraphicsContext3D; | 27 class WebGraphicsContext3D; |
28 } | 28 } |
29 | 29 |
30 namespace WebCore { | 30 namespace cc { |
31 | 31 |
32 class CCScopedTexture; | 32 class CCScopedTexture; |
33 class GeometryBinding; | 33 class GeometryBinding; |
34 class ScopedEnsureFramebufferAllocation; | 34 class ScopedEnsureFramebufferAllocation; |
35 | 35 |
36 // Class that handles drawing of composited render layers using GL. | 36 // Class that handles drawing of composited render layers using GL. |
37 class CCRendererGL : public CCDirectRenderer, | 37 class CCRendererGL : public CCDirectRenderer, |
38 public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffers
CompleteCallbackCHROMIUM, | 38 public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffers
CompleteCallbackCHROMIUM, |
39 public WebKit::WebGraphicsContext3D::WebGraphicsMemoryAlloc
ationChangedCallbackCHROMIUM , | 39 public WebKit::WebGraphicsContext3D::WebGraphicsMemoryAlloc
ationChangedCallbackCHROMIUM , |
40 public WebKit::WebGraphicsContext3D::WebGraphicsContextLost
Callback { | 40 public WebKit::WebGraphicsContext3D::WebGraphicsContextLost
Callback { |
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236 #else | 236 #else |
237 #define GLC(context, x) (x) | 237 #define GLC(context, x) (x) |
238 #endif | 238 #endif |
239 | 239 |
240 | 240 |
241 } | 241 } |
242 | 242 |
243 #endif // USE(ACCELERATED_COMPOSITING) | 243 #endif // USE(ACCELERATED_COMPOSITING) |
244 | 244 |
245 #endif | 245 #endif |
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