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Side by Side Diff: cc/CCRendererGL.h

Issue 10914268: Change cc files from namespace WebCore to cc (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased Created 8 years, 3 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 5
6 #ifndef CCRendererGL_h 6 #ifndef CCRendererGL_h
7 #define CCRendererGL_h 7 #define CCRendererGL_h
8 8
9 #if USE(ACCELERATED_COMPOSITING) 9 #if USE(ACCELERATED_COMPOSITING)
10 10
11 #include "CCCheckerboardDrawQuad.h" 11 #include "CCCheckerboardDrawQuad.h"
12 #include "CCDebugBorderDrawQuad.h" 12 #include "CCDebugBorderDrawQuad.h"
13 #include "CCDirectRenderer.h" 13 #include "CCDirectRenderer.h"
14 #include "CCIOSurfaceDrawQuad.h" 14 #include "CCIOSurfaceDrawQuad.h"
15 #include "CCRenderPassDrawQuad.h" 15 #include "CCRenderPassDrawQuad.h"
16 #include "CCRenderer.h" 16 #include "CCRenderer.h"
17 #include "CCSolidColorDrawQuad.h" 17 #include "CCSolidColorDrawQuad.h"
18 #include "CCStreamVideoDrawQuad.h" 18 #include "CCStreamVideoDrawQuad.h"
19 #include "CCTextureDrawQuad.h" 19 #include "CCTextureDrawQuad.h"
20 #include "CCTileDrawQuad.h" 20 #include "CCTileDrawQuad.h"
21 #include "CCYUVVideoDrawQuad.h" 21 #include "CCYUVVideoDrawQuad.h"
22 #include "Extensions3DChromium.h" 22 #include "Extensions3DChromium.h"
23 #include "TextureCopier.h" 23 #include "TextureCopier.h"
24 #include <wtf/PassOwnPtr.h> 24 #include <wtf/PassOwnPtr.h>
25 25
26 namespace WebKit { 26 namespace WebKit {
27 class WebGraphicsContext3D; 27 class WebGraphicsContext3D;
28 } 28 }
29 29
30 namespace WebCore { 30 namespace cc {
31 31
32 class CCScopedTexture; 32 class CCScopedTexture;
33 class GeometryBinding; 33 class GeometryBinding;
34 class ScopedEnsureFramebufferAllocation; 34 class ScopedEnsureFramebufferAllocation;
35 35
36 // Class that handles drawing of composited render layers using GL. 36 // Class that handles drawing of composited render layers using GL.
37 class CCRendererGL : public CCDirectRenderer, 37 class CCRendererGL : public CCDirectRenderer,
38 public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffers CompleteCallbackCHROMIUM, 38 public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffers CompleteCallbackCHROMIUM,
39 public WebKit::WebGraphicsContext3D::WebGraphicsMemoryAlloc ationChangedCallbackCHROMIUM , 39 public WebKit::WebGraphicsContext3D::WebGraphicsMemoryAlloc ationChangedCallbackCHROMIUM ,
40 public WebKit::WebGraphicsContext3D::WebGraphicsContextLost Callback { 40 public WebKit::WebGraphicsContext3D::WebGraphicsContextLost Callback {
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236 #else 236 #else
237 #define GLC(context, x) (x) 237 #define GLC(context, x) (x)
238 #endif 238 #endif
239 239
240 240
241 } 241 }
242 242
243 #endif // USE(ACCELERATED_COMPOSITING) 243 #endif // USE(ACCELERATED_COMPOSITING)
244 244
245 #endif 245 #endif
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