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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCRenderPass.h" | 7 #include "CCRenderPass.h" |
8 | 8 |
9 #include "CCLayerImpl.h" | 9 #include "CCLayerImpl.h" |
10 #include "CCMathUtil.h" | 10 #include "CCMathUtil.h" |
11 #include "CCOcclusionTracker.h" | 11 #include "CCOcclusionTracker.h" |
12 #include "CCQuadCuller.h" | 12 #include "CCQuadCuller.h" |
13 #include "CCSharedQuadState.h" | 13 #include "CCSharedQuadState.h" |
14 #include "CCSolidColorDrawQuad.h" | 14 #include "CCSolidColorDrawQuad.h" |
15 | 15 |
16 using WebKit::WebTransformationMatrix; | 16 using WebKit::WebTransformationMatrix; |
17 | 17 |
18 namespace WebCore { | 18 namespace cc { |
19 | 19 |
20 PassOwnPtr<CCRenderPass> CCRenderPass::create(Id id, IntRect outputRect, const W
ebKit::WebTransformationMatrix& transformToRootTarget) | 20 PassOwnPtr<CCRenderPass> CCRenderPass::create(Id id, IntRect outputRect, const W
ebKit::WebTransformationMatrix& transformToRootTarget) |
21 { | 21 { |
22 return adoptPtr(new CCRenderPass(id, outputRect, transformToRootTarget)); | 22 return adoptPtr(new CCRenderPass(id, outputRect, transformToRootTarget)); |
23 } | 23 } |
24 | 24 |
25 CCRenderPass::CCRenderPass(Id id, IntRect outputRect, const WebKit::WebTransform
ationMatrix& transformToRootTarget) | 25 CCRenderPass::CCRenderPass(Id id, IntRect outputRect, const WebKit::WebTransform
ationMatrix& transformToRootTarget) |
26 : m_id(id) | 26 : m_id(id) |
27 , m_transformToRootTarget(transformToRootTarget) | 27 , m_transformToRootTarget(transformToRootTarget) |
28 , m_outputRect(outputRect) | 28 , m_outputRect(outputRect) |
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83 | 83 |
84 // Manually create the quad state for the gutter quads, as the root layer | 84 // Manually create the quad state for the gutter quads, as the root layer |
85 // doesn't have any bounds and so can't generate this itself. | 85 // doesn't have any bounds and so can't generate this itself. |
86 // FIXME: Make the gutter quads generated by the solid color layer (make it
smarter about generating quads to fill unoccluded areas). | 86 // FIXME: Make the gutter quads generated by the solid color layer (make it
smarter about generating quads to fill unoccluded areas). |
87 IntRect rootTargetRect = rootLayer->renderSurface()->contentRect(); | 87 IntRect rootTargetRect = rootLayer->renderSurface()->contentRect(); |
88 float opacity = 1; | 88 float opacity = 1; |
89 bool opaque = true; | 89 bool opaque = true; |
90 CCSharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(CCSharedQ
uadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opa
city, opaque)); | 90 CCSharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(CCSharedQ
uadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opa
city, opaque)); |
91 ASSERT(rootLayer->screenSpaceTransform().isInvertible()); | 91 ASSERT(rootLayer->screenSpaceTransform().isInvertible()); |
92 WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransf
orm().inverse(); | 92 WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransf
orm().inverse(); |
93 Vector<IntRect> fillRects = fillRegion.rects(); | 93 Vector<WebCore::IntRect> fillRects = fillRegion.rects(); |
94 for (size_t i = 0; i < fillRects.size(); ++i) { | 94 for (size_t i = 0; i < fillRects.size(); ++i) { |
95 // The root layer transform is composed of translations and scales only,
no perspective, so mapping is sufficient. | 95 // The root layer transform is composed of translations and scales only,
no perspective, so mapping is sufficient. |
96 IntRect layerRect = CCMathUtil::mapClippedRect(transformToLayerSpace, fi
llRects[i]); | 96 IntRect layerRect = CCMathUtil::mapClippedRect(transformToLayerSpace, cc
::IntRect(fillRects[i])); |
97 // Skip the quad culler and just append the quads directly to avoid occl
usion checks. | 97 // Skip the quad culler and just append the quads directly to avoid occl
usion checks. |
98 m_quadList.append(CCSolidColorDrawQuad::create(sharedQuadState, layerRec
t, screenBackgroundColor)); | 98 m_quadList.append(CCSolidColorDrawQuad::create(sharedQuadState, layerRec
t, screenBackgroundColor)); |
99 } | 99 } |
100 } | 100 } |
101 | 101 |
102 } | 102 } |
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