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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCMathUtil.h" | 7 #include "CCMathUtil.h" |
8 | 8 |
9 #include "FloatPoint.h" | 9 #include "FloatPoint.h" |
10 #include "FloatQuad.h" | 10 #include "FloatQuad.h" |
11 #include "IntRect.h" | 11 #include "IntRect.h" |
12 #include <public/WebTransformationMatrix.h> | 12 #include <public/WebTransformationMatrix.h> |
13 | 13 |
14 using WebKit::WebTransformationMatrix; | 14 using WebKit::WebTransformationMatrix; |
15 | 15 |
16 namespace WebCore { | 16 namespace cc { |
17 | 17 |
18 static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatr
ix& transform, const FloatPoint& p) | 18 static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatr
ix& transform, const FloatPoint& p) |
19 { | 19 { |
20 // In this case, the layer we are trying to project onto is perpendicular to
ray | 20 // In this case, the layer we are trying to project onto is perpendicular to
ray |
21 // (point p and z-axis direction) that we are trying to project. This happen
s when the | 21 // (point p and z-axis direction) that we are trying to project. This happen
s when the |
22 // layer is rotated so that it is infinitesimally thin, or when it is co-pla
nar with | 22 // layer is rotated so that it is infinitesimally thin, or when it is co-pla
nar with |
23 // the camera origin -- i.e. when the layer is invisible anyway. | 23 // the camera origin -- i.e. when the layer is invisible anyway. |
24 if (!transform.m33()) | 24 if (!transform.m33()) |
25 return HomogeneousCoordinate(0, 0, 0, 1); | 25 return HomogeneousCoordinate(0, 0, 0, 1); |
26 | 26 |
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369 return rad2deg(acosf(dotProduct)); | 369 return rad2deg(acosf(dotProduct)); |
370 } | 370 } |
371 | 371 |
372 FloatSize CCMathUtil::projectVector(const FloatSize& source, const FloatSize& de
stination) | 372 FloatSize CCMathUtil::projectVector(const FloatSize& source, const FloatSize& de
stination) |
373 { | 373 { |
374 float sourceDotDestination = source.width() * destination.width() + source.h
eight() * destination.height(); | 374 float sourceDotDestination = source.width() * destination.width() + source.h
eight() * destination.height(); |
375 float projectedLength = sourceDotDestination / destination.diagonalLengthSqu
ared(); | 375 float projectedLength = sourceDotDestination / destination.diagonalLengthSqu
ared(); |
376 return FloatSize(projectedLength * destination.width(), projectedLength * de
stination.height()); | 376 return FloatSize(projectedLength * destination.width(), projectedLength * de
stination.height()); |
377 } | 377 } |
378 | 378 |
379 } // namespace WebCore | 379 } // namespace cc |
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