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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCHeadsUpDisplayLayerImpl.h" | 7 #include "CCHeadsUpDisplayLayerImpl.h" |
8 | 8 |
9 #include "base/stringprintf.h" | 9 #include "base/stringprintf.h" |
10 #include "CCDebugRectHistory.h" | 10 #include "CCDebugRectHistory.h" |
11 #include "CCFontAtlas.h" | 11 #include "CCFontAtlas.h" |
12 #include "CCFrameRateCounter.h" | 12 #include "CCFrameRateCounter.h" |
13 #include "CCLayerTreeHostImpl.h" | 13 #include "CCLayerTreeHostImpl.h" |
14 #include "CCQuadSink.h" | 14 #include "CCQuadSink.h" |
15 #include "CCTextureDrawQuad.h" | 15 #include "CCTextureDrawQuad.h" |
16 #include "Extensions3DChromium.h" | 16 #include "Extensions3DChromium.h" |
17 #include "GraphicsContext3D.h" | 17 #include "GraphicsContext3D.h" |
18 #include "SkBitmap.h" | 18 #include "SkBitmap.h" |
19 #include "SkColorMatrixFilter.h" | 19 #include "SkColorMatrixFilter.h" |
20 #include "SkPaint.h" | 20 #include "SkPaint.h" |
21 #include "skia/ext/platform_canvas.h" | 21 #include "skia/ext/platform_canvas.h" |
22 | 22 |
23 namespace WebCore { | 23 namespace cc { |
24 | 24 |
25 static inline SkPaint createPaint() | 25 static inline SkPaint createPaint() |
26 { | 26 { |
27 // The SkCanvas is in RGBA but the shader is expecting BGRA, so we need to | 27 // The SkCanvas is in RGBA but the shader is expecting BGRA, so we need to |
28 // swizzle our colors when drawing to the SkCanvas. | 28 // swizzle our colors when drawing to the SkCanvas. |
29 SkColorMatrix swizzleMatrix; | 29 SkColorMatrix swizzleMatrix; |
30 for (int i = 0; i < 20; ++i) | 30 for (int i = 0; i < 20; ++i) |
31 swizzleMatrix.fMat[i] = 0; | 31 swizzleMatrix.fMat[i] = 0; |
32 swizzleMatrix.fMat[0 + 5 * 2] = 1; | 32 swizzleMatrix.fMat[0 + 5 * 2] = 1; |
33 swizzleMatrix.fMat[1 + 5 * 1] = 1; | 33 swizzleMatrix.fMat[1 + 5 * 1] = 1; |
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276 canvas->drawRect(skRect, paint); | 276 canvas->drawRect(skRect, paint); |
277 | 277 |
278 paint.setColor(strokeColor); | 278 paint.setColor(strokeColor); |
279 paint.setStyle(SkPaint::kStroke_Style); | 279 paint.setStyle(SkPaint::kStroke_Style); |
280 paint.setStrokeWidth(2); | 280 paint.setStrokeWidth(2); |
281 canvas->drawRect(skRect, paint); | 281 canvas->drawRect(skRect, paint); |
282 } | 282 } |
283 } | 283 } |
284 | 284 |
285 } | 285 } |
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