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Side by Side Diff: cc/CCActiveAnimation.h

Issue 10914268: Change cc files from namespace WebCore to cc (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased Created 8 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCActiveAnimation_h 5 #ifndef CCActiveAnimation_h
6 #define CCActiveAnimation_h 6 #define CCActiveAnimation_h
7 7
8 #include <wtf/Noncopyable.h> 8 #include <wtf/Noncopyable.h>
9 #include <wtf/OwnPtr.h> 9 #include <wtf/OwnPtr.h>
10 #include <wtf/PassOwnPtr.h> 10 #include <wtf/PassOwnPtr.h>
11 11
12 namespace WebCore { 12 namespace cc {
13 13
14 class CCAnimationCurve; 14 class CCAnimationCurve;
15 15
16 // A CCActiveAnimation, contains all the state required to play a CCAnimationCur ve. 16 // A CCActiveAnimation, contains all the state required to play a CCAnimationCur ve.
17 // Specifically, the affected property, the run state (paused, finished, etc.), 17 // Specifically, the affected property, the run state (paused, finished, etc.),
18 // loop count, last pause time, and the total time spent paused. 18 // loop count, last pause time, and the total time spent paused.
19 class CCActiveAnimation { 19 class CCActiveAnimation {
20 WTF_MAKE_NONCOPYABLE(CCActiveAnimation); 20 WTF_MAKE_NONCOPYABLE(CCActiveAnimation);
21 public: 21 public:
22 // Animations begin in one of the 'waiting' states. Animations waiting for t he next tick 22 // Animations begin in one of the 'waiting' states. Animations waiting for t he next tick
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149 // Animations lead dual lives. An active animation will be conceptually owne d by 149 // Animations lead dual lives. An active animation will be conceptually owne d by
150 // two controllers, one on the impl thread and one on the main. In reality, there 150 // two controllers, one on the impl thread and one on the main. In reality, there
151 // will be two separate CCActiveAnimation instances for the same animation. They 151 // will be two separate CCActiveAnimation instances for the same animation. They
152 // will have the same group id and the same target property (these two value s 152 // will have the same group id and the same target property (these two value s
153 // uniquely identify an animation). The instance on the impl thread is the i nstance 153 // uniquely identify an animation). The instance on the impl thread is the i nstance
154 // that ultimately controls the values of the animating layer and so we will refer 154 // that ultimately controls the values of the animating layer and so we will refer
155 // to it as the 'controlling instance'. 155 // to it as the 'controlling instance'.
156 bool m_isControllingInstance; 156 bool m_isControllingInstance;
157 }; 157 };
158 158
159 } // namespace WebCore 159 } // namespace cc
160 160
161 #endif // CCActiveAnimation_h 161 #endif // CCActiveAnimation_h
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