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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/at_exit.h" | 5 #include "base/at_exit.h" |
| 6 #include "base/command_line.h" | 6 #include "base/command_line.h" |
| 7 #include "base/memory/scoped_vector.h" | 7 #include "base/memory/scoped_vector.h" |
| 8 #include "base/message_loop/message_loop.h" | 8 #include "base/message_loop/message_loop.h" |
| 9 #include "base/run_loop.h" | 9 #include "base/run_loop.h" |
| 10 #include "base/thread_task_runner_handle.h" | 10 #include "base/thread_task_runner_handle.h" |
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| 147 } | 147 } |
| 148 void OnCloseRequest() override { Quit(); } | 148 void OnCloseRequest() override { Quit(); } |
| 149 void OnClosed() override {} | 149 void OnClosed() override {} |
| 150 void OnWindowStateChanged(ui::PlatformWindowState new_state) override {} | 150 void OnWindowStateChanged(ui::PlatformWindowState new_state) override {} |
| 151 void OnLostCapture() override {} | 151 void OnLostCapture() override {} |
| 152 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget) override { | 152 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget) override { |
| 153 DCHECK_NE(widget, gfx::kNullAcceleratedWidget); | 153 DCHECK_NE(widget, gfx::kNullAcceleratedWidget); |
| 154 widget_ = widget; | 154 widget_ = widget; |
| 155 } | 155 } |
| 156 void OnActivationChanged(bool active) override {} | 156 void OnActivationChanged(bool active) override {} |
| 157 void OnChangedSurface() override {} |
| 157 | 158 |
| 158 private: | 159 private: |
| 159 // Since we pretend to have a GPU process, we should also pretend to | 160 // Since we pretend to have a GPU process, we should also pretend to |
| 160 // initialize the GPU resources via a posted task. | 161 // initialize the GPU resources via a posted task. |
| 161 void StartOnGpu() { | 162 void StartOnGpu() { |
| 162 renderer_ = | 163 renderer_ = |
| 163 renderer_factory_->CreateRenderer(GetAcceleratedWidget(), GetSize()); | 164 renderer_factory_->CreateRenderer(GetAcceleratedWidget(), GetSize()); |
| 164 if (renderer_->Initialize()) { | 165 if (renderer_->Initialize()) { |
| 165 timer_.Start(FROM_HERE, | 166 timer_.Start(FROM_HERE, |
| 166 base::TimeDelta::FromMilliseconds(kFrameDelayMilliseconds), | 167 base::TimeDelta::FromMilliseconds(kFrameDelayMilliseconds), |
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| 339 ->SetCurrentLayoutByName("us"); | 340 ->SetCurrentLayoutByName("us"); |
| 340 | 341 |
| 341 base::RunLoop run_loop; | 342 base::RunLoop run_loop; |
| 342 | 343 |
| 343 WindowManager window_manager(run_loop.QuitClosure()); | 344 WindowManager window_manager(run_loop.QuitClosure()); |
| 344 | 345 |
| 345 run_loop.Run(); | 346 run_loop.Run(); |
| 346 | 347 |
| 347 return 0; | 348 return 0; |
| 348 } | 349 } |
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