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1 /* | 1 /* |
2 * Copyright 2008 The Android Open Source Project | 2 * Copyright 2008 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkCanvas.h" | 8 #include "SkCanvas.h" |
9 #include "SkCanvasPriv.h" | 9 #include "SkCanvasPriv.h" |
10 #include "SkBitmapDevice.h" | 10 #include "SkBitmapDevice.h" |
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301 | 301 |
302 class AutoDrawLooper { | 302 class AutoDrawLooper { |
303 public: | 303 public: |
304 AutoDrawLooper(SkCanvas* canvas, const SkSurfaceProps& props, const SkPaint& paint, | 304 AutoDrawLooper(SkCanvas* canvas, const SkSurfaceProps& props, const SkPaint& paint, |
305 bool skipLayerForImageFilter = false, | 305 bool skipLayerForImageFilter = false, |
306 const SkRect* bounds = NULL) : fOrigPaint(paint) { | 306 const SkRect* bounds = NULL) : fOrigPaint(paint) { |
307 fCanvas = canvas; | 307 fCanvas = canvas; |
308 fFilter = canvas->getDrawFilter(); | 308 fFilter = canvas->getDrawFilter(); |
309 fPaint = &fOrigPaint; | 309 fPaint = &fOrigPaint; |
310 fSaveCount = canvas->getSaveCount(); | 310 fSaveCount = canvas->getSaveCount(); |
311 fDoClearImageFilter = false; | 311 fTempLayerForImageFilter = false; |
312 fDone = false; | 312 fDone = false; |
313 | 313 |
314 if (!skipLayerForImageFilter && fOrigPaint.getImageFilter()) { | 314 if (!skipLayerForImageFilter && fOrigPaint.getImageFilter()) { |
315 /** | |
316 * We implement ImageFilters for a given draw by creating a layer, then applying the | |
317 * imagefilter to the pixels of that layer (its backing surface/ima ge), and then | |
318 * we call restore() to xfer that layer to the main canvas. | |
319 * | |
320 * 1. SaveLayer (with a paint containing the current imagefilter an d xfermode) | |
321 * 2. Generate the src pixels: | |
322 * Remove the imagefilter and the xfermode from the paint that we (AutoDrawLooper) | |
323 * return (fPaint). We then draw the primitive (using srcover) into a cleared | |
Stephen White
2015/04/20 14:55:45
Out of curiosity, would it be equivalent to use Sr
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324 * buffer/surface. | |
325 * 3. Restore the layer created in #1 | |
326 * The imagefilter is passed the buffer/surface from the layer (now filled with the | |
327 * src pixels of the primitive). It returns a new "filtered" bu ffer, which we | |
328 * draw onto the previous layer using the xfermode from the ori ginal paint. | |
329 */ | |
315 SkPaint tmp; | 330 SkPaint tmp; |
316 tmp.setImageFilter(fOrigPaint.getImageFilter()); | 331 tmp.setImageFilter(fOrigPaint.getImageFilter()); |
332 tmp.setXfermode(fOrigPaint.getXfermode()); | |
317 (void)canvas->internalSaveLayer(bounds, &tmp, SkCanvas::kARGB_ClipLa yer_SaveFlag, | 333 (void)canvas->internalSaveLayer(bounds, &tmp, SkCanvas::kARGB_ClipLa yer_SaveFlag, |
318 SkCanvas::kFullLayer_SaveLayerStrate gy); | 334 SkCanvas::kFullLayer_SaveLayerStrate gy); |
319 // we'll clear the imageFilter for the actual draws in next(), so | 335 fTempLayerForImageFilter = true; |
320 // it will only be applied during the restore(). | 336 // we remove the imagefilter/xfermode inside doNext() |
321 fDoClearImageFilter = true; | |
322 } | 337 } |
323 | 338 |
324 if (SkDrawLooper* looper = paint.getLooper()) { | 339 if (SkDrawLooper* looper = paint.getLooper()) { |
325 void* buffer = fLooperContextAllocator.reserveT<SkDrawLooper::Contex t>( | 340 void* buffer = fLooperContextAllocator.reserveT<SkDrawLooper::Contex t>( |
326 looper->contextSize()); | 341 looper->contextSize()); |
327 fLooperContext = looper->createContext(canvas, buffer); | 342 fLooperContext = looper->createContext(canvas, buffer); |
328 fIsSimple = false; | 343 fIsSimple = false; |
329 } else { | 344 } else { |
330 fLooperContext = NULL; | 345 fLooperContext = NULL; |
331 // can we be marked as simple? | 346 // can we be marked as simple? |
332 fIsSimple = !fFilter && !fDoClearImageFilter; | 347 fIsSimple = !fFilter && !fTempLayerForImageFilter; |
333 } | 348 } |
334 | 349 |
335 uint32_t oldFlags = paint.getFlags(); | 350 uint32_t oldFlags = paint.getFlags(); |
336 fNewPaintFlags = filter_paint_flags(props, oldFlags); | 351 fNewPaintFlags = filter_paint_flags(props, oldFlags); |
337 if (fIsSimple && (fNewPaintFlags != oldFlags)) { | 352 if (fIsSimple && (fNewPaintFlags != oldFlags)) { |
338 SkPaint* paint = fLazyPaint.set(fOrigPaint); | 353 SkPaint* paint = fLazyPaint.set(fOrigPaint); |
339 paint->setFlags(fNewPaintFlags); | 354 paint->setFlags(fNewPaintFlags); |
340 fPaint = paint; | 355 fPaint = paint; |
341 // if we're not simple, doNext() will take care of calling setFlags( ) | 356 // if we're not simple, doNext() will take care of calling setFlags( ) |
342 } | 357 } |
343 } | 358 } |
344 | 359 |
345 ~AutoDrawLooper() { | 360 ~AutoDrawLooper() { |
346 if (fDoClearImageFilter) { | 361 if (fTempLayerForImageFilter) { |
347 fCanvas->internalRestore(); | 362 fCanvas->internalRestore(); |
348 } | 363 } |
349 SkASSERT(fCanvas->getSaveCount() == fSaveCount); | 364 SkASSERT(fCanvas->getSaveCount() == fSaveCount); |
350 } | 365 } |
351 | 366 |
352 const SkPaint& paint() const { | 367 const SkPaint& paint() const { |
353 SkASSERT(fPaint); | 368 SkASSERT(fPaint); |
354 return *fPaint; | 369 return *fPaint; |
355 } | 370 } |
356 | 371 |
357 bool next(SkDrawFilter::Type drawType) { | 372 bool next(SkDrawFilter::Type drawType) { |
358 if (fDone) { | 373 if (fDone) { |
359 return false; | 374 return false; |
360 } else if (fIsSimple) { | 375 } else if (fIsSimple) { |
361 fDone = true; | 376 fDone = true; |
362 return !fPaint->nothingToDraw(); | 377 return !fPaint->nothingToDraw(); |
363 } else { | 378 } else { |
364 return this->doNext(drawType); | 379 return this->doNext(drawType); |
365 } | 380 } |
366 } | 381 } |
367 | 382 |
368 private: | 383 private: |
369 SkLazyPaint fLazyPaint; | 384 SkLazyPaint fLazyPaint; |
370 SkCanvas* fCanvas; | 385 SkCanvas* fCanvas; |
371 const SkPaint& fOrigPaint; | 386 const SkPaint& fOrigPaint; |
372 SkDrawFilter* fFilter; | 387 SkDrawFilter* fFilter; |
373 const SkPaint* fPaint; | 388 const SkPaint* fPaint; |
374 int fSaveCount; | 389 int fSaveCount; |
375 uint32_t fNewPaintFlags; | 390 uint32_t fNewPaintFlags; |
376 bool fDoClearImageFilter; | 391 bool fTempLayerForImageFilter; |
377 bool fDone; | 392 bool fDone; |
378 bool fIsSimple; | 393 bool fIsSimple; |
379 SkDrawLooper::Context* fLooperContext; | 394 SkDrawLooper::Context* fLooperContext; |
380 SkSmallAllocator<1, 32> fLooperContextAllocator; | 395 SkSmallAllocator<1, 32> fLooperContextAllocator; |
381 | 396 |
382 bool doNext(SkDrawFilter::Type drawType); | 397 bool doNext(SkDrawFilter::Type drawType); |
383 }; | 398 }; |
384 | 399 |
385 bool AutoDrawLooper::doNext(SkDrawFilter::Type drawType) { | 400 bool AutoDrawLooper::doNext(SkDrawFilter::Type drawType) { |
386 fPaint = NULL; | 401 fPaint = NULL; |
387 SkASSERT(!fIsSimple); | 402 SkASSERT(!fIsSimple); |
388 SkASSERT(fLooperContext || fFilter || fDoClearImageFilter); | 403 SkASSERT(fLooperContext || fFilter || fTempLayerForImageFilter); |
389 | 404 |
390 SkPaint* paint = fLazyPaint.set(fOrigPaint); | 405 SkPaint* paint = fLazyPaint.set(fOrigPaint); |
391 paint->setFlags(fNewPaintFlags); | 406 paint->setFlags(fNewPaintFlags); |
392 | 407 |
393 if (fDoClearImageFilter) { | 408 if (fTempLayerForImageFilter) { |
394 paint->setImageFilter(NULL); | 409 paint->setImageFilter(NULL); |
410 paint->setXfermode(NULL); | |
395 } | 411 } |
396 | 412 |
397 if (fLooperContext && !fLooperContext->next(fCanvas, paint)) { | 413 if (fLooperContext && !fLooperContext->next(fCanvas, paint)) { |
398 fDone = true; | 414 fDone = true; |
399 return false; | 415 return false; |
400 } | 416 } |
401 if (fFilter) { | 417 if (fFilter) { |
402 if (!fFilter->filter(paint, drawType)) { | 418 if (!fFilter->filter(paint, drawType)) { |
403 fDone = true; | 419 fDone = true; |
404 return false; | 420 return false; |
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2560 } | 2576 } |
2561 | 2577 |
2562 if (matrix) { | 2578 if (matrix) { |
2563 canvas->concat(*matrix); | 2579 canvas->concat(*matrix); |
2564 } | 2580 } |
2565 } | 2581 } |
2566 | 2582 |
2567 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { | 2583 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { |
2568 fCanvas->restoreToCount(fSaveCount); | 2584 fCanvas->restoreToCount(fSaveCount); |
2569 } | 2585 } |
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