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1 /* | 1 /* |
2 * Copyright 2008 The Android Open Source Project | 2 * Copyright 2008 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkCanvas.h" | 8 #include "SkCanvas.h" |
9 #include "SkCanvasPriv.h" | 9 #include "SkCanvasPriv.h" |
10 #include "SkBitmapDevice.h" | 10 #include "SkBitmapDevice.h" |
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301 | 301 |
302 class AutoDrawLooper { | 302 class AutoDrawLooper { |
303 public: | 303 public: |
304 AutoDrawLooper(SkCanvas* canvas, const SkSurfaceProps& props, const SkPaint& paint, | 304 AutoDrawLooper(SkCanvas* canvas, const SkSurfaceProps& props, const SkPaint& paint, |
305 bool skipLayerForImageFilter = false, | 305 bool skipLayerForImageFilter = false, |
306 const SkRect* bounds = NULL) : fOrigPaint(paint) { | 306 const SkRect* bounds = NULL) : fOrigPaint(paint) { |
307 fCanvas = canvas; | 307 fCanvas = canvas; |
308 fFilter = canvas->getDrawFilter(); | 308 fFilter = canvas->getDrawFilter(); |
309 fPaint = &fOrigPaint; | 309 fPaint = &fOrigPaint; |
310 fSaveCount = canvas->getSaveCount(); | 310 fSaveCount = canvas->getSaveCount(); |
311 fDoClearImageFilter = false; | 311 fTempLayerForImageFilter = false; |
312 fDone = false; | 312 fDone = false; |
313 | 313 |
314 if (!skipLayerForImageFilter && fOrigPaint.getImageFilter()) { | 314 if (!skipLayerForImageFilter && fOrigPaint.getImageFilter()) { |
315 /** | |
316 * We implement ImageFilters for a given draw by creating a layer, then applying the | |
317 * imagefilter to the pixels of that layer (its backing surface/ima ge), and then | |
318 * we call restore() to apply that layer to the main canvas. | |
319 * | |
320 * To generate the src pixels for the filter, we remove the imagefi lter and the | |
321 * xfermode from the paint that we (AutoDrawLooper) return (fPaint) . The imagefilter | |
322 * is applied right before the restore, and the xfermode is applied during the restore. | |
Stephen White
2015/04/20 14:36:46
Nit: this might be slightly misleading: the imagef
reed1
2015/04/20 14:49:19
Done.
| |
323 * | |
324 * We strip the imagefilter/xfermode inside doNext(). | |
325 */ | |
315 SkPaint tmp; | 326 SkPaint tmp; |
327 // store the imagefilter/xfermode on the layer's paint, so they can be applied in | |
328 // restore. | |
316 tmp.setImageFilter(fOrigPaint.getImageFilter()); | 329 tmp.setImageFilter(fOrigPaint.getImageFilter()); |
330 tmp.setXfermode(fOrigPaint.getXfermode()); | |
317 (void)canvas->internalSaveLayer(bounds, &tmp, SkCanvas::kARGB_ClipLa yer_SaveFlag, | 331 (void)canvas->internalSaveLayer(bounds, &tmp, SkCanvas::kARGB_ClipLa yer_SaveFlag, |
318 SkCanvas::kFullLayer_SaveLayerStrate gy); | 332 SkCanvas::kFullLayer_SaveLayerStrate gy); |
319 // we'll clear the imageFilter for the actual draws in next(), so | 333 fTempLayerForImageFilter = true; |
Stephen White
2015/04/20 14:36:46
This name is much clearer to me; thanks for that!
| |
320 // it will only be applied during the restore(). | |
321 fDoClearImageFilter = true; | |
322 } | 334 } |
323 | 335 |
324 if (SkDrawLooper* looper = paint.getLooper()) { | 336 if (SkDrawLooper* looper = paint.getLooper()) { |
325 void* buffer = fLooperContextAllocator.reserveT<SkDrawLooper::Contex t>( | 337 void* buffer = fLooperContextAllocator.reserveT<SkDrawLooper::Contex t>( |
326 looper->contextSize()); | 338 looper->contextSize()); |
327 fLooperContext = looper->createContext(canvas, buffer); | 339 fLooperContext = looper->createContext(canvas, buffer); |
328 fIsSimple = false; | 340 fIsSimple = false; |
329 } else { | 341 } else { |
330 fLooperContext = NULL; | 342 fLooperContext = NULL; |
331 // can we be marked as simple? | 343 // can we be marked as simple? |
332 fIsSimple = !fFilter && !fDoClearImageFilter; | 344 fIsSimple = !fFilter && !fTempLayerForImageFilter; |
333 } | 345 } |
334 | 346 |
335 uint32_t oldFlags = paint.getFlags(); | 347 uint32_t oldFlags = paint.getFlags(); |
336 fNewPaintFlags = filter_paint_flags(props, oldFlags); | 348 fNewPaintFlags = filter_paint_flags(props, oldFlags); |
337 if (fIsSimple && (fNewPaintFlags != oldFlags)) { | 349 if (fIsSimple && (fNewPaintFlags != oldFlags)) { |
338 SkPaint* paint = fLazyPaint.set(fOrigPaint); | 350 SkPaint* paint = fLazyPaint.set(fOrigPaint); |
339 paint->setFlags(fNewPaintFlags); | 351 paint->setFlags(fNewPaintFlags); |
340 fPaint = paint; | 352 fPaint = paint; |
341 // if we're not simple, doNext() will take care of calling setFlags( ) | 353 // if we're not simple, doNext() will take care of calling setFlags( ) |
342 } | 354 } |
343 } | 355 } |
344 | 356 |
345 ~AutoDrawLooper() { | 357 ~AutoDrawLooper() { |
346 if (fDoClearImageFilter) { | 358 if (fTempLayerForImageFilter) { |
347 fCanvas->internalRestore(); | 359 fCanvas->internalRestore(); |
348 } | 360 } |
349 SkASSERT(fCanvas->getSaveCount() == fSaveCount); | 361 SkASSERT(fCanvas->getSaveCount() == fSaveCount); |
350 } | 362 } |
351 | 363 |
352 const SkPaint& paint() const { | 364 const SkPaint& paint() const { |
353 SkASSERT(fPaint); | 365 SkASSERT(fPaint); |
354 return *fPaint; | 366 return *fPaint; |
355 } | 367 } |
356 | 368 |
357 bool next(SkDrawFilter::Type drawType) { | 369 bool next(SkDrawFilter::Type drawType) { |
358 if (fDone) { | 370 if (fDone) { |
359 return false; | 371 return false; |
360 } else if (fIsSimple) { | 372 } else if (fIsSimple) { |
361 fDone = true; | 373 fDone = true; |
362 return !fPaint->nothingToDraw(); | 374 return !fPaint->nothingToDraw(); |
363 } else { | 375 } else { |
364 return this->doNext(drawType); | 376 return this->doNext(drawType); |
365 } | 377 } |
366 } | 378 } |
367 | 379 |
368 private: | 380 private: |
369 SkLazyPaint fLazyPaint; | 381 SkLazyPaint fLazyPaint; |
370 SkCanvas* fCanvas; | 382 SkCanvas* fCanvas; |
371 const SkPaint& fOrigPaint; | 383 const SkPaint& fOrigPaint; |
372 SkDrawFilter* fFilter; | 384 SkDrawFilter* fFilter; |
373 const SkPaint* fPaint; | 385 const SkPaint* fPaint; |
374 int fSaveCount; | 386 int fSaveCount; |
375 uint32_t fNewPaintFlags; | 387 uint32_t fNewPaintFlags; |
376 bool fDoClearImageFilter; | 388 bool fTempLayerForImageFilter; |
377 bool fDone; | 389 bool fDone; |
378 bool fIsSimple; | 390 bool fIsSimple; |
379 SkDrawLooper::Context* fLooperContext; | 391 SkDrawLooper::Context* fLooperContext; |
380 SkSmallAllocator<1, 32> fLooperContextAllocator; | 392 SkSmallAllocator<1, 32> fLooperContextAllocator; |
381 | 393 |
382 bool doNext(SkDrawFilter::Type drawType); | 394 bool doNext(SkDrawFilter::Type drawType); |
383 }; | 395 }; |
384 | 396 |
385 bool AutoDrawLooper::doNext(SkDrawFilter::Type drawType) { | 397 bool AutoDrawLooper::doNext(SkDrawFilter::Type drawType) { |
386 fPaint = NULL; | 398 fPaint = NULL; |
387 SkASSERT(!fIsSimple); | 399 SkASSERT(!fIsSimple); |
388 SkASSERT(fLooperContext || fFilter || fDoClearImageFilter); | 400 SkASSERT(fLooperContext || fFilter || fTempLayerForImageFilter); |
389 | 401 |
390 SkPaint* paint = fLazyPaint.set(fOrigPaint); | 402 SkPaint* paint = fLazyPaint.set(fOrigPaint); |
391 paint->setFlags(fNewPaintFlags); | 403 paint->setFlags(fNewPaintFlags); |
392 | 404 |
393 if (fDoClearImageFilter) { | 405 if (fTempLayerForImageFilter) { |
394 paint->setImageFilter(NULL); | 406 paint->setImageFilter(NULL); |
407 paint->setXfermode(NULL); | |
395 } | 408 } |
396 | 409 |
397 if (fLooperContext && !fLooperContext->next(fCanvas, paint)) { | 410 if (fLooperContext && !fLooperContext->next(fCanvas, paint)) { |
398 fDone = true; | 411 fDone = true; |
399 return false; | 412 return false; |
400 } | 413 } |
401 if (fFilter) { | 414 if (fFilter) { |
402 if (!fFilter->filter(paint, drawType)) { | 415 if (!fFilter->filter(paint, drawType)) { |
403 fDone = true; | 416 fDone = true; |
404 return false; | 417 return false; |
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2560 } | 2573 } |
2561 | 2574 |
2562 if (matrix) { | 2575 if (matrix) { |
2563 canvas->concat(*matrix); | 2576 canvas->concat(*matrix); |
2564 } | 2577 } |
2565 } | 2578 } |
2566 | 2579 |
2567 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { | 2580 SkAutoCanvasMatrixPaint::~SkAutoCanvasMatrixPaint() { |
2568 fCanvas->restoreToCount(fSaveCount); | 2581 fCanvas->restoreToCount(fSaveCount); |
2569 } | 2582 } |
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