| Index: content/browser/renderer_host/resource_buffer.cc
|
| ===================================================================
|
| --- content/browser/renderer_host/resource_buffer.cc (revision 0)
|
| +++ content/browser/renderer_host/resource_buffer.cc (working copy)
|
| @@ -0,0 +1,181 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/browser/renderer_host/resource_buffer.h"
|
| +
|
| +#include <math.h>
|
| +
|
| +#include "base/logging.h"
|
| +
|
| +namespace content {
|
| +
|
| +// A circular buffer allocator.
|
| +//
|
| +// We keep track of the starting offset (alloc_start_) and the ending offset
|
| +// (alloc_end_). There are two layouts to keep in mind:
|
| +//
|
| +// #1:
|
| +// ------------[XXXXXXXXXXXXXXXXXXXXXXX]----
|
| +// ^ ^
|
| +// start end
|
| +//
|
| +// #2:
|
| +// XXXXXXXXXX]---------------------[XXXXXXXX
|
| +// ^ ^
|
| +// end start
|
| +//
|
| +// If end <= start, then we have the buffer wraparound case (depicted second).
|
| +// If the buffer is empty, then start and end will be set to -1.
|
| +//
|
| +// Allocations are always contiguous.
|
| +
|
| +ResourceBuffer::ResourceBuffer()
|
| + : buf_size_(0),
|
| + min_alloc_size_(0),
|
| + max_alloc_size_(0),
|
| + alloc_start_(-1),
|
| + alloc_end_(-1) {
|
| +}
|
| +
|
| +ResourceBuffer::~ResourceBuffer() {
|
| +}
|
| +
|
| +bool ResourceBuffer::Initialize(int buffer_size,
|
| + int min_allocation_size,
|
| + int max_allocation_size) {
|
| + DCHECK(!IsInitialized());
|
| +
|
| + // It would be wasteful if these are not multiples of min_allocation_size.
|
| + DCHECK_EQ(0, buffer_size % min_allocation_size);
|
| + DCHECK_EQ(0, max_allocation_size % min_allocation_size);
|
| +
|
| + buf_size_ = buffer_size;
|
| + min_alloc_size_ = min_allocation_size;
|
| + max_alloc_size_ = max_allocation_size;
|
| +
|
| + return shared_mem_.CreateAndMapAnonymous(buf_size_);
|
| +}
|
| +
|
| +bool ResourceBuffer::IsInitialized() const {
|
| + return shared_mem_.memory() != NULL;
|
| +}
|
| +
|
| +bool ResourceBuffer::ShareToProcess(
|
| + base::ProcessHandle process_handle,
|
| + base::SharedMemoryHandle* shared_memory_handle,
|
| + int* shared_memory_size) {
|
| + DCHECK(IsInitialized());
|
| +
|
| + if (!shared_mem_.ShareToProcess(process_handle, shared_memory_handle))
|
| + return false;
|
| +
|
| + *shared_memory_size = buf_size_;
|
| + return true;
|
| +}
|
| +
|
| +bool ResourceBuffer::CanAllocate() const {
|
| + DCHECK(IsInitialized());
|
| +
|
| + if (alloc_start_ == -1)
|
| + return true;
|
| +
|
| + int diff = alloc_end_ - alloc_start_;
|
| + if (diff > 0)
|
| + return (buf_size_ - diff) >= min_alloc_size_;
|
| +
|
| + return -diff >= min_alloc_size_;
|
| +}
|
| +
|
| +char* ResourceBuffer::Allocate(int* size) {
|
| + DCHECK(CanAllocate());
|
| +
|
| + int alloc_offset = 0;
|
| + int alloc_size;
|
| +
|
| + if (alloc_start_ == -1) {
|
| + // This is the first allocation.
|
| + alloc_start_ = 0;
|
| + alloc_end_ = buf_size_;
|
| + alloc_size = buf_size_;
|
| + } else if (alloc_start_ < alloc_end_) {
|
| + // Append the next allocation if it fits. Otherwise, wraparound.
|
| + //
|
| + // NOTE: We could look to see if a larger allocation is possible by
|
| + // wrapping around sooner, but instead we just look to fill the space at
|
| + // the end of the buffer provided that meets the min_alloc_size_
|
| + // requirement.
|
| + //
|
| + if ((buf_size_ - alloc_end_) >= min_alloc_size_) {
|
| + alloc_offset = alloc_end_;
|
| + alloc_size = buf_size_ - alloc_end_;
|
| + alloc_end_ = buf_size_;
|
| + } else {
|
| + // It must be possible to allocate a least min_alloc_size_.
|
| + DCHECK(alloc_start_ >= min_alloc_size_);
|
| + alloc_size = alloc_start_;
|
| + alloc_end_ = alloc_start_;
|
| + }
|
| + } else {
|
| + // This is the wraparound case.
|
| + DCHECK(alloc_end_ < alloc_start_);
|
| + alloc_offset = alloc_end_;
|
| + alloc_size = alloc_start_ - alloc_end_;
|
| + alloc_end_ = alloc_start_;
|
| + }
|
| +
|
| + // Make sure alloc_size does not exceed max_alloc_size_. We store the
|
| + // current value of alloc_size, so that we can use ShrinkLastAllocation to
|
| + // trim it back. This allows us to reuse the alloc_end_ adjustment logic.
|
| +
|
| + alloc_sizes_.push(alloc_size);
|
| +
|
| + if (alloc_size > max_alloc_size_) {
|
| + alloc_size = max_alloc_size_;
|
| + ShrinkLastAllocation(alloc_size);
|
| + }
|
| +
|
| + *size = alloc_size;
|
| + return static_cast<char*>(shared_mem_.memory()) + alloc_offset;
|
| +}
|
| +
|
| +int ResourceBuffer::GetLastAllocationOffset() const {
|
| + DCHECK(!alloc_sizes_.empty());
|
| + DCHECK(alloc_end_ >= alloc_sizes_.back());
|
| + return alloc_end_ - alloc_sizes_.back();
|
| +}
|
| +
|
| +void ResourceBuffer::ShrinkLastAllocation(int new_size) {
|
| + DCHECK(!alloc_sizes_.empty());
|
| +
|
| + int aligned_size = (new_size / min_alloc_size_) * min_alloc_size_;
|
| + if (aligned_size < new_size)
|
| + aligned_size += min_alloc_size_;
|
| +
|
| + DCHECK_LE(new_size, aligned_size);
|
| + DCHECK_GE(alloc_sizes_.back(), aligned_size);
|
| +
|
| + int* last_allocation_size = &alloc_sizes_.back();
|
| + alloc_end_ -= (*last_allocation_size - aligned_size);
|
| + *last_allocation_size = aligned_size;
|
| +}
|
| +
|
| +void ResourceBuffer::RecycleLeastRecentlyAllocated() {
|
| + DCHECK(!alloc_sizes_.empty());
|
| + int allocation_size = alloc_sizes_.front();
|
| + alloc_sizes_.pop();
|
| +
|
| + alloc_start_ += allocation_size;
|
| + DCHECK(alloc_start_ <= buf_size_);
|
| +
|
| + if (alloc_start_ == alloc_end_) {
|
| + DCHECK(alloc_sizes_.empty());
|
| + alloc_start_ = -1;
|
| + alloc_end_ = -1;
|
| + } else if (alloc_start_ == buf_size_) {
|
| + DCHECK(!alloc_sizes_.empty());
|
| + alloc_start_ = 0;
|
| + }
|
| +}
|
| +
|
| +} // namespace content
|
|
|