| Index: media/audio/win/audio_low_latency_output_win.cc
|
| diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc
|
| index 53b8a8dd242b0a13de3d1bfc9fa2def74b9ac210..f7b31a3c00a09d75376a190fa9df926f9b32b6db 100644
|
| --- a/media/audio/win/audio_low_latency_output_win.cc
|
| +++ b/media/audio/win/audio_low_latency_output_win.cc
|
| @@ -135,11 +135,6 @@ bool WASAPIAudioOutputStream::Open() {
|
| DCHECK(!audio_client_.get());
|
| DCHECK(!audio_render_client_.get());
|
|
|
| - // Don't allow WASAPI streams to be created for remote output devices, this
|
| - // frequently leads to hangs of the audio thread. http://crbug.com/422522.
|
| - if (CoreAudioUtil::IsRemoteOutputDevice(device_id_))
|
| - return false;
|
| -
|
| // Will be set to true if we ended up opening the default communications
|
| // device.
|
| bool communications_device = false;
|
|
|