| Index: src/heap/gc-idle-time-handler.h
|
| diff --git a/src/heap/gc-idle-time-handler.h b/src/heap/gc-idle-time-handler.h
|
| index f953c87b3b81049345b2f23e15b451eb694c844d..ed89b8bc770a07aac81313ddc21ce8487c67565d 100644
|
| --- a/src/heap/gc-idle-time-handler.h
|
| +++ b/src/heap/gc-idle-time-handler.h
|
| @@ -119,9 +119,12 @@ class GCIdleTimeHandler {
|
| static const int kIdleScavengeThreshold;
|
|
|
| // This is the maximum scheduled idle time. Note that it can be more than
|
| - // 16 ms when there is currently no rendering going on.
|
| + // 16.66 ms when there is currently no rendering going on.
|
| static const size_t kMaxScheduledIdleTime = 50;
|
|
|
| + // The maximum idle time when frames are rendered is 16.66ms.
|
| + static const size_t kMaxFrameRenderingIdleTime = 17;
|
| +
|
| // We conservatively assume that in the next kTimeUntilNextIdleEvent ms
|
| // no idle notification happens.
|
| static const size_t kTimeUntilNextIdleEvent = 100;
|
|
|