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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
7 | 7 |
8 #include "src/globals.h" | 8 #include "src/globals.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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112 static const size_t kMaxFinalIncrementalMarkCompactTimeInMs; | 112 static const size_t kMaxFinalIncrementalMarkCompactTimeInMs; |
113 | 113 |
114 // Number of idle mark-compact events, after which idle handler will finish | 114 // Number of idle mark-compact events, after which idle handler will finish |
115 // idle round. | 115 // idle round. |
116 static const int kMaxMarkCompactsInIdleRound; | 116 static const int kMaxMarkCompactsInIdleRound; |
117 | 117 |
118 // Number of scavenges that will trigger start of new idle round. | 118 // Number of scavenges that will trigger start of new idle round. |
119 static const int kIdleScavengeThreshold; | 119 static const int kIdleScavengeThreshold; |
120 | 120 |
121 // This is the maximum scheduled idle time. Note that it can be more than | 121 // This is the maximum scheduled idle time. Note that it can be more than |
122 // 16 ms when there is currently no rendering going on. | 122 // 16.66 ms when there is currently no rendering going on. |
123 static const size_t kMaxScheduledIdleTime = 50; | 123 static const size_t kMaxScheduledIdleTime = 50; |
124 | 124 |
| 125 // The maximum idle time when frames are rendered is 16.66ms. |
| 126 static const size_t kMaxFrameRenderingIdleTime = 17; |
| 127 |
125 // We conservatively assume that in the next kTimeUntilNextIdleEvent ms | 128 // We conservatively assume that in the next kTimeUntilNextIdleEvent ms |
126 // no idle notification happens. | 129 // no idle notification happens. |
127 static const size_t kTimeUntilNextIdleEvent = 100; | 130 static const size_t kTimeUntilNextIdleEvent = 100; |
128 | 131 |
129 // If we haven't recorded any scavenger events yet, we use a conservative | 132 // If we haven't recorded any scavenger events yet, we use a conservative |
130 // lower bound for the scavenger speed. | 133 // lower bound for the scavenger speed. |
131 static const size_t kInitialConservativeScavengeSpeed = 100 * KB; | 134 static const size_t kInitialConservativeScavengeSpeed = 100 * KB; |
132 | 135 |
133 // If contexts are disposed at a higher rate a full gc is triggered. | 136 // If contexts are disposed at a higher rate a full gc is triggered. |
134 static const double kHighContextDisposalRate; | 137 static const double kHighContextDisposalRate; |
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228 int scavenges_since_last_idle_round_; | 231 int scavenges_since_last_idle_round_; |
229 int idle_times_which_made_no_progress_since_last_idle_round_; | 232 int idle_times_which_made_no_progress_since_last_idle_round_; |
230 | 233 |
231 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); | 234 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); |
232 }; | 235 }; |
233 | 236 |
234 } // namespace internal | 237 } // namespace internal |
235 } // namespace v8 | 238 } // namespace v8 |
236 | 239 |
237 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 240 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
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