| Index: media/audio/audio_manager_base.cc
|
| diff --git a/media/audio/audio_manager_base.cc b/media/audio/audio_manager_base.cc
|
| index 435cf9ee8c677ac4aa09f9f4490d40e366e75904..13eb32fa33537059ba6736316e4f903a0ec54031 100644
|
| --- a/media/audio/audio_manager_base.cc
|
| +++ b/media/audio/audio_manager_base.cc
|
| @@ -39,6 +39,40 @@ static const int kMaxInputChannels = 2;
|
| const char AudioManagerBase::kDefaultDeviceName[] = "Default";
|
| const char AudioManagerBase::kDefaultDeviceId[] = "default";
|
|
|
| +// Initializes the COM library for use by this thread and sets the thread's
|
| +// COM threading model on Windows to MTA.
|
| +class AudioThread : public base::Thread {
|
| +public:
|
| + AudioThread();
|
| + virtual ~AudioThread();
|
| +
|
| +protected:
|
| + virtual void Init() OVERRIDE;
|
| + virtual void CleanUp() OVERRIDE;
|
| +
|
| +private:
|
| + scoped_ptr<base::win::ScopedCOMInitializer> com_initializer_;
|
| + DISALLOW_COPY_AND_ASSIGN(AudioThread);
|
| +};
|
| +
|
| +AudioThread::AudioThread()
|
| + : base::Thread("AudioThread") {
|
| +}
|
| +
|
| +AudioThread::~AudioThread() {
|
| + Stop();
|
| +}
|
| +
|
| +void AudioThread::Init() {
|
| + using base::win::ScopedCOMInitializer;
|
| + com_initializer_.reset(new ScopedCOMInitializer(ScopedCOMInitializer::kMTA));
|
| + CHECK(com_initializer_->succeeded());
|
| +}
|
| +
|
| +void AudioThread::CleanUp() {
|
| + com_initializer_.reset();
|
| +}
|
| +
|
| AudioManagerBase::AudioManagerBase()
|
| : num_active_input_streams_(0),
|
| max_num_output_streams_(kDefaultMaxOutputStreams),
|
| @@ -63,7 +97,7 @@ AudioManagerBase::~AudioManagerBase() {
|
| void AudioManagerBase::Init() {
|
| base::AutoLock lock(audio_thread_lock_);
|
| DCHECK(!audio_thread_.get());
|
| - audio_thread_.reset(new base::Thread("AudioThread"));
|
| + audio_thread_.reset(new media::AudioThread());
|
| CHECK(audio_thread_->Start());
|
| }
|
|
|
| @@ -228,7 +262,7 @@ bool AudioManagerBase::IsRecordingInProcess() {
|
| void AudioManagerBase::Shutdown() {
|
| // To avoid running into deadlocks while we stop the thread, shut it down
|
| // via a local variable while not holding the audio thread lock.
|
| - scoped_ptr<base::Thread> audio_thread;
|
| + scoped_ptr<media::AudioThread> audio_thread;
|
| {
|
| base::AutoLock lock(audio_thread_lock_);
|
| audio_thread_.swap(audio_thread);
|
|
|