Chromium Code Reviews| Index: media/audio/audio_manager_base.cc |
| diff --git a/media/audio/audio_manager_base.cc b/media/audio/audio_manager_base.cc |
| index 435cf9ee8c677ac4aa09f9f4490d40e366e75904..72f0834c4a271d863a401d4af1fe5dbccb100b33 100644 |
| --- a/media/audio/audio_manager_base.cc |
| +++ b/media/audio/audio_manager_base.cc |
| @@ -39,6 +39,24 @@ static const int kMaxInputChannels = 2; |
| const char AudioManagerBase::kDefaultDeviceName[] = "Default"; |
| const char AudioManagerBase::kDefaultDeviceId[] = "default"; |
| +AudioThread::AudioThread(const char* name) |
| + : base::Thread(name) { |
|
scherkus (not reviewing)
2012/09/17 16:23:48
fix indent
henrika (OOO until Aug 14)
2012/09/17 16:43:29
Done.
|
| +} |
| + |
| +AudioThread::~AudioThread() { |
| + Stop(); |
| +} |
| + |
| +void AudioThread::Init() { |
| + using base::win::ScopedCOMInitializer; |
|
DaleCurtis
2012/09/17 15:57:16
This needs an IF (OS_WIN) block right?
henrika (OOO until Aug 14)
2012/09/17 16:43:29
No. As Tommi says; only adds one byte on other pla
|
| + com_initializer_.reset(new ScopedCOMInitializer(ScopedCOMInitializer::kMTA)); |
| + CHECK(com_initializer_->succeeded()); |
| +} |
| + |
| +void AudioThread::CleanUp() { |
| + com_initializer_.reset(); |
| +} |
| + |
| AudioManagerBase::AudioManagerBase() |
| : num_active_input_streams_(0), |
| max_num_output_streams_(kDefaultMaxOutputStreams), |
| @@ -63,7 +81,7 @@ AudioManagerBase::~AudioManagerBase() { |
| void AudioManagerBase::Init() { |
| base::AutoLock lock(audio_thread_lock_); |
| DCHECK(!audio_thread_.get()); |
| - audio_thread_.reset(new base::Thread("AudioThread")); |
| + audio_thread_.reset(new media::AudioThread("AudioThread")); |
|
scherkus (not reviewing)
2012/09/17 16:23:48
nit: if you don't need to pass in multiple names f
|
| CHECK(audio_thread_->Start()); |
| } |
| @@ -228,7 +246,7 @@ bool AudioManagerBase::IsRecordingInProcess() { |
| void AudioManagerBase::Shutdown() { |
| // To avoid running into deadlocks while we stop the thread, shut it down |
| // via a local variable while not holding the audio thread lock. |
| - scoped_ptr<base::Thread> audio_thread; |
| + scoped_ptr<media::AudioThread> audio_thread; |
| { |
| base::AutoLock lock(audio_thread_lock_); |
| audio_thread_.swap(audio_thread); |