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Side by Side Diff: ui/views/bubble/bubble_delegate.h

Issue 10905311: Consolidate bubble border code. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: remove USE_AURA ifdef for kBigShadowImages and kSmalleShadowImages Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_ 5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
6 #define UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_ 6 #define UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
7 7
8 #include "base/gtest_prod_util.h" 8 #include "base/gtest_prod_util.h"
9 #include "ui/base/animation/animation_delegate.h" 9 #include "ui/base/animation/animation_delegate.h"
10 #include "ui/views/bubble/bubble_border.h" 10 #include "ui/views/bubble/bubble_border.h"
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60 } 60 }
61 61
62 View* anchor_view() const { return anchor_view_; } 62 View* anchor_view() const { return anchor_view_; }
63 Widget* anchor_widget() const { return anchor_widget_; } 63 Widget* anchor_widget() const { return anchor_widget_; }
64 64
65 BubbleBorder::ArrowLocation arrow_location() const { return arrow_location_; } 65 BubbleBorder::ArrowLocation arrow_location() const { return arrow_location_; }
66 void set_arrow_location(BubbleBorder::ArrowLocation arrow_location) { 66 void set_arrow_location(BubbleBorder::ArrowLocation arrow_location) {
67 arrow_location_ = arrow_location; 67 arrow_location_ = arrow_location;
68 } 68 }
69 69
70 BubbleBorder::Shadow shadow() const { return shadow_; }
71 void set_shadow(BubbleBorder::Shadow shadow) { shadow_ = shadow; }
72
70 SkColor color() const { return color_; } 73 SkColor color() const { return color_; }
71 void set_color(SkColor color) { color_ = color; } 74 void set_color(SkColor color) { color_ = color; }
72 75
73 const gfx::Insets& margins() const { return margins_; } 76 const gfx::Insets& margins() const { return margins_; }
74 void set_margins(const gfx::Insets& margins) { margins_ = margins; } 77 void set_margins(const gfx::Insets& margins) { margins_ = margins; }
75 78
76 void set_anchor_insets(const gfx::Insets& insets) { anchor_insets_ = insets; } 79 void set_anchor_insets(const gfx::Insets& insets) { anchor_insets_ = insets; }
77 const gfx::Insets& anchor_insets() const { return anchor_insets_; } 80 const gfx::Insets& anchor_insets() const { return anchor_insets_; }
78 81
79 gfx::NativeView parent_window() const { return parent_window_; } 82 gfx::NativeView parent_window() const { return parent_window_; }
80 void set_parent_window(gfx::NativeView window) { parent_window_ = window; } 83 void set_parent_window(gfx::NativeView window) { parent_window_ = window; }
81 84
82 bool use_focusless() const { return use_focusless_; } 85 bool use_focusless() const { return use_focusless_; }
83 void set_use_focusless(bool use_focusless) { 86 void set_use_focusless(bool use_focusless) {
84 use_focusless_ = use_focusless; 87 use_focusless_ = use_focusless;
85 } 88 }
86 89
87 bool accept_events() const { return accept_events_; } 90 bool accept_events() const { return accept_events_; }
88 void set_accept_events(bool accept_events) { accept_events_ = accept_events; } 91 void set_accept_events(bool accept_events) { accept_events_ = accept_events; }
89 92
90 bool try_mirroring_arrow() const { return try_mirroring_arrow_; } 93 bool adjust_if_offscreen() const { return adjust_if_offscreen_; }
91 void set_try_mirroring_arrow(bool try_mirroring_arrow) { 94 void set_adjust_if_offscreen(bool adjust) { adjust_if_offscreen_ = adjust; }
92 try_mirroring_arrow_ = try_mirroring_arrow;
93 }
94 95
95 // Get the arrow's anchor rect in screen space. 96 // Get the arrow's anchor rect in screen space.
96 virtual gfx::Rect GetAnchorRect(); 97 virtual gfx::Rect GetAnchorRect();
97 98
98 // Show the bubble's widget (and |border_widget_| on Windows). 99 // Show the bubble's widget (and |border_widget_| on Windows).
99 void Show(); 100 void Show();
100 101
101 // Fade the bubble in or out via Widget transparency. 102 // Fade the bubble in or out via Widget transparency.
102 // Fade in calls Widget::Show; fade out calls Widget::Close upon completion. 103 // Fade in calls Widget::Show; fade out calls Widget::Close upon completion.
103 void StartFade(bool fade_in); 104 void StartFade(bool fade_in);
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166 167
167 // The anchor point used in the absence of an anchor view. 168 // The anchor point used in the absence of an anchor view.
168 gfx::Point anchor_point_; 169 gfx::Point anchor_point_;
169 170
170 // If true, the bubble will re-anchor (and may resize) with |anchor_widget_|. 171 // If true, the bubble will re-anchor (and may resize) with |anchor_widget_|.
171 bool move_with_anchor_; 172 bool move_with_anchor_;
172 173
173 // The arrow's location on the bubble. 174 // The arrow's location on the bubble.
174 BubbleBorder::ArrowLocation arrow_location_; 175 BubbleBorder::ArrowLocation arrow_location_;
175 176
177 // Bubble border shadow to use.
178 BubbleBorder::Shadow shadow_;
179
176 // The background color of the bubble. 180 // The background color of the bubble.
177 SkColor color_; 181 SkColor color_;
178 182
179 // The margins between the content and the inside of the border. 183 // The margins between the content and the inside of the border.
180 gfx::Insets margins_; 184 gfx::Insets margins_;
181 185
182 // Insets applied to the |anchor_view_| bounds. 186 // Insets applied to the |anchor_view_| bounds.
183 gfx::Insets anchor_insets_; 187 gfx::Insets anchor_insets_;
184 188
185 // Original opacity of the bubble. 189 // Original opacity of the bubble.
186 int original_opacity_; 190 int original_opacity_;
187 191
188 // The widget hosting the border for this bubble (non-Aura Windows only). 192 // The widget hosting the border for this bubble (non-Aura Windows only).
189 Widget* border_widget_; 193 Widget* border_widget_;
190 194
191 // Create a popup window for focusless bubbles on Linux/ChromeOS. 195 // Create a popup window for focusless bubbles on Linux/ChromeOS.
192 // These bubbles are not interactive and should not gain focus. 196 // These bubbles are not interactive and should not gain focus.
193 bool use_focusless_; 197 bool use_focusless_;
194 198
195 // Specifies whether the popup accepts events or lets them pass through. 199 // Specifies whether the popup accepts events or lets them pass through.
196 bool accept_events_; 200 bool accept_events_;
197 201
198 // If true (defaults to true), the arrow may be mirrored to fit the 202 // If true (defaults to true), the arrow may be mirrored and moved to fit the
199 // bubble on screen better. 203 // bubble on screen better. It would be a no-op if the bubble has no arrow.
200 bool try_mirroring_arrow_; 204 bool adjust_if_offscreen_;
201 205
202 // Parent native window of the bubble. 206 // Parent native window of the bubble.
203 gfx::NativeView parent_window_; 207 gfx::NativeView parent_window_;
204 208
205 DISALLOW_COPY_AND_ASSIGN(BubbleDelegateView); 209 DISALLOW_COPY_AND_ASSIGN(BubbleDelegateView);
206 }; 210 };
207 211
208 } // namespace views 212 } // namespace views
209 213
210 #endif // UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_ 214 #endif // UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
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