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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
| 9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
| 10 | 10 |
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| 281 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 281 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
| 282 GLPtr<GrGLStencilMaskProc> fStencilMask; | 282 GLPtr<GrGLStencilMaskProc> fStencilMask; |
| 283 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 283 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
| 284 GLPtr<GrGLStencilOpProc> fStencilOp; | 284 GLPtr<GrGLStencilOpProc> fStencilOp; |
| 285 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 285 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
| 286 GLPtr<GrGLTexImage2DProc> fTexImage2D; | 286 GLPtr<GrGLTexImage2DProc> fTexImage2D; |
| 287 GLPtr<GrGLTexParameteriProc> fTexParameteri; | 287 GLPtr<GrGLTexParameteriProc> fTexParameteri; |
| 288 GLPtr<GrGLTexParameterivProc> fTexParameteriv; | 288 GLPtr<GrGLTexParameterivProc> fTexParameteriv; |
| 289 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; | 289 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; |
| 290 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; | 290 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; |
| 291 GLPtr<GrGLTextureBarrierProc> fTextureBarrier; |
| 291 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; | 292 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; |
| 292 GLPtr<GrGLUniform1fProc> fUniform1f; | 293 GLPtr<GrGLUniform1fProc> fUniform1f; |
| 293 GLPtr<GrGLUniform1iProc> fUniform1i; | 294 GLPtr<GrGLUniform1iProc> fUniform1i; |
| 294 GLPtr<GrGLUniform1fvProc> fUniform1fv; | 295 GLPtr<GrGLUniform1fvProc> fUniform1fv; |
| 295 GLPtr<GrGLUniform1ivProc> fUniform1iv; | 296 GLPtr<GrGLUniform1ivProc> fUniform1iv; |
| 296 GLPtr<GrGLUniform2fProc> fUniform2f; | 297 GLPtr<GrGLUniform2fProc> fUniform2f; |
| 297 GLPtr<GrGLUniform2iProc> fUniform2i; | 298 GLPtr<GrGLUniform2iProc> fUniform2i; |
| 298 GLPtr<GrGLUniform2fvProc> fUniform2fv; | 299 GLPtr<GrGLUniform2fvProc> fUniform2fv; |
| 299 GLPtr<GrGLUniform2ivProc> fUniform2iv; | 300 GLPtr<GrGLUniform2ivProc> fUniform2iv; |
| 300 GLPtr<GrGLUniform3fProc> fUniform3f; | 301 GLPtr<GrGLUniform3fProc> fUniform3f; |
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| 356 #if GR_GL_PER_GL_FUNC_CALLBACK | 357 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 357 GrGLInterfaceCallbackProc fCallback; | 358 GrGLInterfaceCallbackProc fCallback; |
| 358 GrGLInterfaceCallbackData fCallbackData; | 359 GrGLInterfaceCallbackData fCallbackData; |
| 359 #endif | 360 #endif |
| 360 | 361 |
| 361 // This exists for internal testing. | 362 // This exists for internal testing. |
| 362 virtual void abandon() const {} | 363 virtual void abandon() const {} |
| 363 }; | 364 }; |
| 364 | 365 |
| 365 #endif | 366 #endif |
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