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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_ | 5 #ifndef CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_ |
6 #define CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_ | 6 #define CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_ |
7 | 7 |
8 #include "base/message_loop/message_loop.h" | 8 #include "base/message_loop/message_loop.h" |
| 9 #include "content/child/scheduler/child_scheduler.h" |
9 #include "content/child/scheduler/single_thread_idle_task_runner.h" | 10 #include "content/child/scheduler/single_thread_idle_task_runner.h" |
10 #include "content/common/content_export.h" | 11 #include "content/common/content_export.h" |
11 #include "third_party/WebKit/public/web/WebInputEvent.h" | 12 #include "third_party/WebKit/public/web/WebInputEvent.h" |
12 | 13 |
13 namespace cc { | 14 namespace cc { |
14 struct BeginFrameArgs; | 15 struct BeginFrameArgs; |
15 } | 16 } |
16 | 17 |
17 namespace content { | 18 namespace content { |
18 | 19 |
19 class CONTENT_EXPORT RendererScheduler { | 20 class CONTENT_EXPORT RendererScheduler : public ChildScheduler { |
20 public: | 21 public: |
21 virtual ~RendererScheduler(); | 22 ~RendererScheduler() override; |
22 static scoped_ptr<RendererScheduler> Create(); | 23 static scoped_ptr<RendererScheduler> Create(); |
23 | 24 |
24 // Returns the default task runner. | |
25 virtual scoped_refptr<base::SingleThreadTaskRunner> DefaultTaskRunner() = 0; | |
26 | |
27 // Returns the compositor task runner. | 25 // Returns the compositor task runner. |
28 virtual scoped_refptr<base::SingleThreadTaskRunner> | 26 virtual scoped_refptr<base::SingleThreadTaskRunner> |
29 CompositorTaskRunner() = 0; | 27 CompositorTaskRunner() = 0; |
30 | 28 |
31 // Returns the idle task runner. Tasks posted to this runner may be reordered | |
32 // relative to other task types and may be starved for an arbitrarily long | |
33 // time if no idle time is available. | |
34 virtual scoped_refptr<SingleThreadIdleTaskRunner> IdleTaskRunner() = 0; | |
35 | |
36 // Returns the loading task runner. This queue is intended for tasks related | 29 // Returns the loading task runner. This queue is intended for tasks related |
37 // to resource dispatch, foreground HTML parsing, etc... | 30 // to resource dispatch, foreground HTML parsing, etc... |
38 virtual scoped_refptr<base::SingleThreadTaskRunner> LoadingTaskRunner() = 0; | 31 virtual scoped_refptr<base::SingleThreadTaskRunner> LoadingTaskRunner() = 0; |
39 | 32 |
40 // Returns the timer task runner. This queue is intended for DOM Timers. | 33 // Returns the timer task runner. This queue is intended for DOM Timers. |
41 virtual scoped_refptr<base::SingleThreadTaskRunner> TimerTaskRunner() = 0; | 34 virtual scoped_refptr<base::SingleThreadTaskRunner> TimerTaskRunner() = 0; |
42 | 35 |
43 // Called to notify about the start of an extended period where no frames | 36 // Called to notify about the start of an extended period where no frames |
44 // need to be drawn. Must be called from the main thread. | 37 // need to be drawn. Must be called from the main thread. |
45 virtual void BeginFrameNotExpectedSoon() = 0; | 38 virtual void BeginFrameNotExpectedSoon() = 0; |
(...skipping 25 matching lines...) Expand all Loading... |
71 // The renderer is assumed to be visible when the scheduler is constructed. | 64 // The renderer is assumed to be visible when the scheduler is constructed. |
72 // Must be called on the main thread. | 65 // Must be called on the main thread. |
73 virtual void OnRendererVisible() = 0; | 66 virtual void OnRendererVisible() = 0; |
74 | 67 |
75 // Returns true if the scheduler has reason to believe that high priority work | 68 // Returns true if the scheduler has reason to believe that high priority work |
76 // may soon arrive on the main thread, e.g., if gesture events were observed | 69 // may soon arrive on the main thread, e.g., if gesture events were observed |
77 // recently. | 70 // recently. |
78 // Must be called from the main thread. | 71 // Must be called from the main thread. |
79 virtual bool IsHighPriorityWorkAnticipated() = 0; | 72 virtual bool IsHighPriorityWorkAnticipated() = 0; |
80 | 73 |
81 // Returns true if there is high priority work pending on the main thread | |
82 // and the caller should yield to let the scheduler service that work. Note | |
83 // that this is a stricter condition than |IsHighPriorityWorkAnticipated|, | |
84 // restricted to the case where real work is pending. | |
85 // Must be called from the main thread. | |
86 virtual bool ShouldYieldForHighPriorityWork() = 0; | |
87 | |
88 // Returns true if a currently running idle task could exceed its deadline | |
89 // without impacting user experience too much. This should only be used if | |
90 // there is a task which cannot be pre-empted and is likely to take longer | |
91 // than the largest expected idle task deadline. It should NOT be polled to | |
92 // check whether more work can be performed on the current idle task after | |
93 // its deadline has expired - post a new idle task for the continuation of the | |
94 // work in this case. | |
95 // Must be called from the main thread. | |
96 virtual bool CanExceedIdleDeadlineIfRequired() const = 0; | |
97 | |
98 // Adds or removes a task observer from the scheduler. The observer will be | |
99 // notified before and after every executed task. These functions can only be | |
100 // called on the main thread. | |
101 virtual void AddTaskObserver( | |
102 base::MessageLoop::TaskObserver* task_observer) = 0; | |
103 virtual void RemoveTaskObserver( | |
104 base::MessageLoop::TaskObserver* task_observer) = 0; | |
105 | |
106 // Shuts down the scheduler by dropping any remaining pending work in the work | |
107 // queues. After this call any work posted to the task runners will be | |
108 // silently dropped. | |
109 virtual void Shutdown() = 0; | |
110 | |
111 // Suspends the timer queue and increments the timer queue suspension count. | 74 // Suspends the timer queue and increments the timer queue suspension count. |
112 // May only be called from the main thread. | 75 // May only be called from the main thread. |
113 virtual void SuspendTimerQueue() = 0; | 76 virtual void SuspendTimerQueue() = 0; |
114 | 77 |
115 // Decrements the timer queue suspension count and re-enables the timer queue | 78 // Decrements the timer queue suspension count and re-enables the timer queue |
116 // if the suspension count is zero and the current schduler policy allows it. | 79 // if the suspension count is zero and the current schduler policy allows it. |
117 virtual void ResumeTimerQueue() = 0; | 80 virtual void ResumeTimerQueue() = 0; |
118 | 81 |
119 protected: | 82 protected: |
120 RendererScheduler(); | 83 RendererScheduler(); |
121 DISALLOW_COPY_AND_ASSIGN(RendererScheduler); | 84 DISALLOW_COPY_AND_ASSIGN(RendererScheduler); |
122 }; | 85 }; |
123 | 86 |
124 } // namespace content | 87 } // namespace content |
125 | 88 |
126 #endif // CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_ | 89 #endif // CONTENT_RENDERER_SCHEDULER_RENDERER_SCHEDULER_H_ |
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