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1 #ifndef DMChecksumTask_DEFINED | |
2 #define DMChecksumTask_DEFINED | |
3 | |
4 #include "DMTask.h" | |
5 #include "SkBitmap.h" | |
6 #include "SkString.h" | |
7 #include "gm_expectations.h" | |
8 | |
9 namespace DM { | |
10 | |
11 // ChecksumTask compares an SkBitmap against some Expectations. | |
12 // Moving this off the GPU threadpool is a nice (~30%) runtime win. | |
13 class ChecksumTask : public Task { | |
14 public: | |
15 ChecksumTask(const Task& parent, skiagm::Expectations, SkBitmap); | |
16 | |
17 virtual void draw() SK_OVERRIDE; | |
18 virtual bool usesGpu() const SK_OVERRIDE { return false; } | |
19 virtual bool shouldSkip() const SK_OVERRIDE { return false; } | |
20 virtual SkString name() const SK_OVERRIDE { return fName; } | |
21 | |
22 private: | |
23 const SkString fName; | |
24 const skiagm::Expectations fExpectations; | |
25 const SkBitmap fBitmap; | |
26 }; | |
27 | |
28 } // namespace DM | |
29 | |
30 #endif // DMChecksumTask_DEFINED | |
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