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| 1 #ifndef DMChecksumTask_DEFINED | |
| 2 #define DMChecksumTask_DEFINED | |
| 3 | |
| 4 #include "DMTask.h" | |
| 5 #include "SkBitmap.h" | |
| 6 #include "SkString.h" | |
| 7 #include "gm_expectations.h" | |
| 8 | |
| 9 namespace DM { | |
| 10 | |
| 11 // ChecksumTask compares an SkBitmap against some Expectations. | |
| 12 // Moving this off the GPU threadpool is a nice (~30%) runtime win. | |
| 13 class ChecksumTask : public Task { | |
| 14 public: | |
| 15 ChecksumTask(const Task& parent, skiagm::Expectations, SkBitmap); | |
| 16 | |
| 17 virtual void draw() SK_OVERRIDE; | |
| 18 virtual bool usesGpu() const SK_OVERRIDE { return false; } | |
| 19 virtual bool shouldSkip() const SK_OVERRIDE { return false; } | |
| 20 virtual SkString name() const SK_OVERRIDE { return fName; } | |
| 21 | |
| 22 private: | |
| 23 const SkString fName; | |
| 24 const skiagm::Expectations fExpectations; | |
| 25 const SkBitmap fBitmap; | |
| 26 }; | |
| 27 | |
| 28 } // namespace DM | |
| 29 | |
| 30 #endif // DMChecksumTask_DEFINED | |
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