Index: include/gpu/SkGr.h |
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h |
index 026b25685ef5c14b13ce62754cb2a1944803e144..c73701e72b2545200914a062e0682a53c66ecb6c 100644 |
--- a/include/gpu/SkGr.h |
+++ b/include/gpu/SkGr.h |
@@ -81,14 +81,14 @@ GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture |
// an optimization where the color filter can be applied to the SkPaint's |
// color once while converting to GrPaint and then ignored. TODO: Remove this |
// bool and use the invariant info to automatically apply the color filter. |
-void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, |
+bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, |
GrColor paintColor, bool constantColor, GrPaint* grPaint); |
// This function is similar to skPaint2GrPaintNoShader but also converts |
// skPaint's shader to a GrFragmentProcessor if possible. |
// constantColor has the same meaning as in skPaint2GrPaintNoShader. |
-void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, |
- const SkMatrix& viewM, bool constantColor, GrPaint* grPaint); |
+bool SkPaint2GrPaint(GrContext* context, GrRenderTarget*, const SkPaint& skPaint, |
+ const SkMatrix& viewM, bool constantColor, GrPaint* grPaint); |
//////////////////////////////////////////////////////////////////////////////// |
// Classes |