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| 1 /* | 1 /* | 
| 2  * Copyright 2010 Google Inc. | 2  * Copyright 2010 Google Inc. | 
| 3  * | 3  * | 
| 4  * Use of this source code is governed by a BSD-style license that can be | 4  * Use of this source code is governed by a BSD-style license that can be | 
| 5  * found in the LICENSE file. | 5  * found in the LICENSE file. | 
| 6  */ | 6  */ | 
| 7 | 7 | 
| 8 #include "SkGr.h" | 8 #include "SkGr.h" | 
| 9 | 9 | 
| 10 #include "GrXferProcessor.h" | 10 #include "GrXferProcessor.h" | 
| (...skipping 624 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 635         *ctOut = ct; | 635         *ctOut = ct; | 
| 636     } | 636     } | 
| 637     if (ptOut) { | 637     if (ptOut) { | 
| 638         *ptOut = pt; | 638         *ptOut = pt; | 
| 639     } | 639     } | 
| 640     return true; | 640     return true; | 
| 641 } | 641 } | 
| 642 | 642 | 
| 643 /////////////////////////////////////////////////////////////////////////////// | 643 /////////////////////////////////////////////////////////////////////////////// | 
| 644 | 644 | 
| 645 void SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPai
     nt& skPaint, | 645 bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPai
     nt& skPaint, | 
| 646                              GrColor paintColor, bool constantColor, GrPaint* gr
     Paint) { | 646                              GrColor paintColor, bool constantColor, GrPaint* gr
     Paint) { | 
| 647 | 647 | 
| 648     grPaint->setDither(skPaint.isDither()); | 648     grPaint->setDither(skPaint.isDither()); | 
| 649     grPaint->setAntiAlias(skPaint.isAntiAlias()); | 649     grPaint->setAntiAlias(skPaint.isAntiAlias()); | 
| 650 | 650 | 
| 651     SkXfermode* mode = skPaint.getXfermode(); | 651     SkXfermode* mode = skPaint.getXfermode(); | 
| 652     GrXPFactory* xpFactory = NULL; | 652     GrXPFactory* xpFactory = NULL; | 
| 653     if (!SkXfermode::AsXPFactory(mode, &xpFactory)) { | 653     if (!SkXfermode::AsXPFactory(mode, &xpFactory)) { | 
| 654         // Fall back to src-over | 654         // Fall back to src-over | 
|  | 655         // return false here? | 
| 655         xpFactory = GrPorterDuffXPFactory::Create(SkXfermode::kSrcOver_Mode); | 656         xpFactory = GrPorterDuffXPFactory::Create(SkXfermode::kSrcOver_Mode); | 
| 656     } | 657     } | 
| 657     SkASSERT(xpFactory); | 658     SkASSERT(xpFactory); | 
| 658     grPaint->setXPFactory(xpFactory)->unref(); | 659     grPaint->setXPFactory(xpFactory)->unref(); | 
| 659 | 660 | 
| 660     //set the color of the paint to the one of the parameter | 661     //set the color of the paint to the one of the parameter | 
| 661     grPaint->setColor(paintColor); | 662     grPaint->setColor(paintColor); | 
| 662 | 663 | 
| 663     SkColorFilter* colorFilter = skPaint.getColorFilter(); | 664     SkColorFilter* colorFilter = skPaint.getColorFilter(); | 
| 664     if (colorFilter) { | 665     if (colorFilter) { | 
| 665         // if the source color is a constant then apply the filter here once rat
     her than per pixel | 666         // if the source color is a constant then apply the filter here once rat
     her than per pixel | 
| 666         // in a shader. | 667         // in a shader. | 
| 667         if (constantColor) { | 668         if (constantColor) { | 
| 668             SkColor filtered = colorFilter->filterColor(skPaint.getColor()); | 669             SkColor filtered = colorFilter->filterColor(skPaint.getColor()); | 
| 669             grPaint->setColor(SkColor2GrColor(filtered)); | 670             grPaint->setColor(SkColor2GrColor(filtered)); | 
| 670         } else { | 671         } else { | 
| 671             SkTDArray<GrFragmentProcessor*> array; | 672             SkTDArray<GrFragmentProcessor*> array; | 
|  | 673             // return false if failed? | 
| 672             if (colorFilter->asFragmentProcessors(context, &array)) { | 674             if (colorFilter->asFragmentProcessors(context, &array)) { | 
| 673                 for (int i = 0; i < array.count(); ++i) { | 675                 for (int i = 0; i < array.count(); ++i) { | 
| 674                     grPaint->addColorProcessor(array[i]); | 676                     grPaint->addColorProcessor(array[i]); | 
| 675                     array[i]->unref(); | 677                     array[i]->unref(); | 
| 676                 } | 678                 } | 
| 677             } | 679             } | 
| 678         } | 680         } | 
| 679     } | 681     } | 
| 680 | 682 | 
| 681 #ifndef SK_IGNORE_GPU_DITHER | 683 #ifndef SK_IGNORE_GPU_DITHER | 
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| 692             // The dither flag is set and the target is likely | 694             // The dither flag is set and the target is likely | 
| 693             // not going to be dithered by the GPU. | 695             // not going to be dithered by the GPU. | 
| 694             SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create()); | 696             SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create()); | 
| 695             if (fp.get()) { | 697             if (fp.get()) { | 
| 696                 grPaint->addColorProcessor(fp); | 698                 grPaint->addColorProcessor(fp); | 
| 697                 grPaint->setDither(false); | 699                 grPaint->setDither(false); | 
| 698             } | 700             } | 
| 699         } | 701         } | 
| 700     } | 702     } | 
| 701 #endif | 703 #endif | 
|  | 704     return true; | 
| 702 } | 705 } | 
| 703 | 706 | 
| 704 void SkPaint2GrPaintShader(GrContext* context, GrRenderTarget* rt, const SkPaint
     & skPaint, | 707 bool SkPaint2GrPaint(GrContext* context, GrRenderTarget* rt, const SkPaint& skPa
     int, | 
| 705                            const SkMatrix& viewM, bool constantColor, GrPaint* g
     rPaint) { | 708                      const SkMatrix& viewM, bool constantColor, GrPaint* grPaint
     ) { | 
| 706     SkShader* shader = skPaint.getShader(); | 709     SkShader* shader = skPaint.getShader(); | 
| 707     if (NULL == shader) { | 710     if (NULL == shader) { | 
| 708         SkPaint2GrPaintNoShader(context, rt, skPaint, SkColor2GrColor(skPaint.ge
     tColor()), | 711         return SkPaint2GrPaintNoShader(context, rt, skPaint, SkColor2GrColor(skP
     aint.getColor()), | 
| 709                                 constantColor, grPaint); | 712                                        constantColor, grPaint); | 
| 710         return; |  | 
| 711     } | 713     } | 
| 712 | 714 | 
| 713     GrColor paintColor = SkColor2GrColor(skPaint.getColor()); | 715     GrColor paintColor = SkColor2GrColor(skPaint.getColor()); | 
| 714 | 716 | 
| 715     // Start a new block here in order to preserve our context state after calli
     ng | 717     // Start a new block here in order to preserve our context state after calli
     ng | 
| 716     // asFragmentProcessor(). Since these calls get passed back to the client, w
     e don't really | 718     // asFragmentProcessor(). Since these calls get passed back to the client, w
     e don't really | 
| 717     // want them messing around with the context. | 719     // want them messing around with the context. | 
| 718     { | 720     { | 
| 719         // Allow the shader to modify paintColor and also create an effect to be
      installed as | 721         // Allow the shader to modify paintColor and also create an effect to be
      installed as | 
| 720         // the first color effect on the GrPaint. | 722         // the first color effect on the GrPaint. | 
| 721         GrFragmentProcessor* fp = NULL; | 723         GrFragmentProcessor* fp = NULL; | 
| 722         if (shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintCol
     or, &fp) && fp) { | 724         if (!shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintCo
     lor, &fp)) { | 
|  | 725             return false; | 
|  | 726         } | 
|  | 727         if (fp) { | 
| 723             grPaint->addColorProcessor(fp)->unref(); | 728             grPaint->addColorProcessor(fp)->unref(); | 
| 724             constantColor = false; | 729             constantColor = false; | 
| 725         } | 730         } | 
| 726     } | 731     } | 
| 727 | 732 | 
| 728     // The grcolor is automatically set when calling asFragmentProcessor. | 733     // The grcolor is automatically set when calling asFragmentProcessor. | 
| 729     // If the shader can be seen as an effect it returns true and adds its effec
     t to the grpaint. | 734     // If the shader can be seen as an effect it returns true and adds its effec
     t to the grpaint. | 
| 730     SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grP
     aint); | 735     return SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantCol
     or, grPaint); | 
| 731 } | 736 } | 
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