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Side by Side Diff: src/base/platform/semaphore.h

Issue 1088993003: Replace OVERRIDE->override and FINAL->final since we now require C++11. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 5 years, 8 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_ 5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_
6 #define V8_BASE_PLATFORM_SEMAPHORE_H_ 6 #define V8_BASE_PLATFORM_SEMAPHORE_H_
7 7
8 #include "src/base/lazy-instance.h" 8 #include "src/base/lazy-instance.h"
9 #if V8_OS_WIN 9 #if V8_OS_WIN
10 #include "src/base/win32-headers.h" 10 #include "src/base/win32-headers.h"
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24 24
25 // ---------------------------------------------------------------------------- 25 // ----------------------------------------------------------------------------
26 // Semaphore 26 // Semaphore
27 // 27 //
28 // A semaphore object is a synchronization object that maintains a count. The 28 // A semaphore object is a synchronization object that maintains a count. The
29 // count is decremented each time a thread completes a wait for the semaphore 29 // count is decremented each time a thread completes a wait for the semaphore
30 // object and incremented each time a thread signals the semaphore. When the 30 // object and incremented each time a thread signals the semaphore. When the
31 // count reaches zero, threads waiting for the semaphore blocks until the 31 // count reaches zero, threads waiting for the semaphore blocks until the
32 // count becomes non-zero. 32 // count becomes non-zero.
33 33
34 class Semaphore FINAL { 34 class Semaphore final {
35 public: 35 public:
36 explicit Semaphore(int count); 36 explicit Semaphore(int count);
37 ~Semaphore(); 37 ~Semaphore();
38 38
39 // Increments the semaphore counter. 39 // Increments the semaphore counter.
40 void Signal(); 40 void Signal();
41 41
42 // Suspends the calling thread until the semaphore counter is non zero 42 // Suspends the calling thread until the semaphore counter is non zero
43 // and then decrements the semaphore counter. 43 // and then decrements the semaphore counter.
44 void Wait(); 44 void Wait();
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
92 struct LazySemaphore { 92 struct LazySemaphore {
93 typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>, 93 typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>,
94 ThreadSafeInitOnceTrait>::type type; 94 ThreadSafeInitOnceTrait>::type type;
95 }; 95 };
96 96
97 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER 97 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
98 98
99 } } // namespace v8::base 99 } } // namespace v8::base
100 100
101 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_ 101 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_
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