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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_ | 5 #ifndef V8_BASE_PLATFORM_SEMAPHORE_H_ |
| 6 #define V8_BASE_PLATFORM_SEMAPHORE_H_ | 6 #define V8_BASE_PLATFORM_SEMAPHORE_H_ |
| 7 | 7 |
| 8 #include "src/base/lazy-instance.h" | 8 #include "src/base/lazy-instance.h" |
| 9 #if V8_OS_WIN | 9 #if V8_OS_WIN |
| 10 #include "src/base/win32-headers.h" | 10 #include "src/base/win32-headers.h" |
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| 24 | 24 |
| 25 // ---------------------------------------------------------------------------- | 25 // ---------------------------------------------------------------------------- |
| 26 // Semaphore | 26 // Semaphore |
| 27 // | 27 // |
| 28 // A semaphore object is a synchronization object that maintains a count. The | 28 // A semaphore object is a synchronization object that maintains a count. The |
| 29 // count is decremented each time a thread completes a wait for the semaphore | 29 // count is decremented each time a thread completes a wait for the semaphore |
| 30 // object and incremented each time a thread signals the semaphore. When the | 30 // object and incremented each time a thread signals the semaphore. When the |
| 31 // count reaches zero, threads waiting for the semaphore blocks until the | 31 // count reaches zero, threads waiting for the semaphore blocks until the |
| 32 // count becomes non-zero. | 32 // count becomes non-zero. |
| 33 | 33 |
| 34 class Semaphore FINAL { | 34 class Semaphore final { |
| 35 public: | 35 public: |
| 36 explicit Semaphore(int count); | 36 explicit Semaphore(int count); |
| 37 ~Semaphore(); | 37 ~Semaphore(); |
| 38 | 38 |
| 39 // Increments the semaphore counter. | 39 // Increments the semaphore counter. |
| 40 void Signal(); | 40 void Signal(); |
| 41 | 41 |
| 42 // Suspends the calling thread until the semaphore counter is non zero | 42 // Suspends the calling thread until the semaphore counter is non zero |
| 43 // and then decrements the semaphore counter. | 43 // and then decrements the semaphore counter. |
| 44 void Wait(); | 44 void Wait(); |
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| 92 struct LazySemaphore { | 92 struct LazySemaphore { |
| 93 typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>, | 93 typedef typename LazyDynamicInstance<Semaphore, CreateSemaphoreTrait<N>, |
| 94 ThreadSafeInitOnceTrait>::type type; | 94 ThreadSafeInitOnceTrait>::type type; |
| 95 }; | 95 }; |
| 96 | 96 |
| 97 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER | 97 #define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER |
| 98 | 98 |
| 99 } } // namespace v8::base | 99 } } // namespace v8::base |
| 100 | 100 |
| 101 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_ | 101 #endif // V8_BASE_PLATFORM_SEMAPHORE_H_ |
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