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| 1 /* | 1 /* |
| 2 * Copyright (c) 2014, Google Inc. All rights reserved. | 2 * Copyright (c) 2014, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 #ifndef FloatBox_h | 30 #ifndef FloatBox_h |
| 31 #define FloatBox_h | 31 #define FloatBox_h |
| 32 | 32 |
| 33 #include "platform/geometry/FloatPoint3D.h" | 33 #include "platform/geometry/FloatPoint3D.h" |
| 34 #include <algorithm> |
| 34 #include <cmath> | 35 #include <cmath> |
| 35 | 36 |
| 36 namespace blink { | 37 namespace blink { |
| 37 | 38 |
| 38 class FloatBox { | 39 class FloatBox { |
| 39 public: | 40 public: |
| 40 FloatBox() | 41 FloatBox() |
| 41 : m_x(0) | 42 : m_x(0) |
| 42 , m_y(0) | 43 , m_y(0) |
| 43 , m_z(0) | 44 , m_z(0) |
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| 171 } | 172 } |
| 172 | 173 |
| 173 inline bool operator!=(const FloatBox& a, const FloatBox& b) | 174 inline bool operator!=(const FloatBox& a, const FloatBox& b) |
| 174 { | 175 { |
| 175 return !(a == b); | 176 return !(a == b); |
| 176 } | 177 } |
| 177 | 178 |
| 178 } // namespace blink | 179 } // namespace blink |
| 179 | 180 |
| 180 #endif | 181 #endif |
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