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Side by Side Diff: Source/platform/geometry/FloatBox.h

Issue 1088843002: Add #include <algorithm> to code that is missing it. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: And no more comments Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright (c) 2014, Google Inc. All rights reserved. 2 * Copyright (c) 2014, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 #ifndef FloatBox_h 30 #ifndef FloatBox_h
31 #define FloatBox_h 31 #define FloatBox_h
32 32
33 #include "platform/geometry/FloatPoint3D.h" 33 #include "platform/geometry/FloatPoint3D.h"
34 #include <algorithm>
34 #include <cmath> 35 #include <cmath>
35 36
36 namespace blink { 37 namespace blink {
37 38
38 class FloatBox { 39 class FloatBox {
39 public: 40 public:
40 FloatBox() 41 FloatBox()
41 : m_x(0) 42 : m_x(0)
42 , m_y(0) 43 , m_y(0)
43 , m_z(0) 44 , m_z(0)
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171 } 172 }
172 173
173 inline bool operator!=(const FloatBox& a, const FloatBox& b) 174 inline bool operator!=(const FloatBox& a, const FloatBox& b)
174 { 175 {
175 return !(a == b); 176 return !(a == b);
176 } 177 }
177 178
178 } // namespace blink 179 } // namespace blink
179 180
180 #endif 181 #endif
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