Index: experimental/SkV8Example/SkV8Example.cpp |
diff --git a/experimental/SkV8Example/SkV8Example.cpp b/experimental/SkV8Example/SkV8Example.cpp |
index 3c7a5f36425dc7a69f71dcfe703fc91a98a6de92..a57232e7a5fe1bffbc559917ebea7fa1ced4be08 100644 |
--- a/experimental/SkV8Example/SkV8Example.cpp |
+++ b/experimental/SkV8Example/SkV8Example.cpp |
@@ -19,6 +19,7 @@ using namespace v8; |
#include "SkDraw.h" |
#include "SkGpuDevice.h" |
#include "SkGraphics.h" |
+#include "SkScalar.h" |
void application_init() { |
@@ -79,37 +80,83 @@ SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas) |
: INHERITED(hwnd) |
, fJsCanvas(canvas) |
{ |
- fRotationAngle = SkIntToScalar(0); |
this->setConfig(SkBitmap::kARGB_8888_Config); |
this->setVisibleP(true); |
this->setClipToBounds(false); |
} |
-JsCanvas* JsCanvas::unwrap(Handle<Object> obj) { |
+JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) { |
Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0)); |
void* ptr = field->Value(); |
return static_cast<JsCanvas*>(ptr); |
} |
-void JsCanvas::inval(const v8::FunctionCallbackInfo<Value>& args) { |
- unwrap(args.This())->fWindow->inval(NULL); |
+void JsCanvas::Inval(const v8::FunctionCallbackInfo<Value>& args) { |
+ Unwrap(args.This())->fWindow->inval(NULL); |
} |
-void JsCanvas::drawRect(const v8::FunctionCallbackInfo<Value>& args) { |
- SkCanvas* canvas = unwrap(args.This())->fCanvas; |
+void JsCanvas::FillRect(const v8::FunctionCallbackInfo<Value>& args) { |
+ JsCanvas* jsCanvas = Unwrap(args.This()); |
+ SkCanvas* canvas = jsCanvas->fCanvas; |
- canvas->drawColor(SK_ColorWHITE); |
+ if (args.Length() != 4) { |
+ args.GetIsolate()->ThrowException( |
+ v8::String::NewFromUtf8( |
+ args.GetIsolate(), "Error: 4 arguments required.")); |
+ return; |
+ } |
+ // TODO(jcgregorio) Really figure out the conversion from JS numbers to |
+ // SkScalars. Maybe test if int first? Not sure of the performance impact. |
+ double x = args[0]->NumberValue(); |
+ double y = args[1]->NumberValue(); |
+ double w = args[2]->NumberValue(); |
+ double h = args[3]->NumberValue(); |
- // Draw a rectangle with red paint. |
- SkPaint paint; |
- paint.setColor(SK_ColorRED); |
SkRect rect = { |
- SkIntToScalar(10), SkIntToScalar(10), |
- SkIntToScalar(128), SkIntToScalar(128) |
+ SkDoubleToScalar(x), |
+ SkDoubleToScalar(y), |
+ SkDoubleToScalar(x) + SkDoubleToScalar(w), |
+ SkDoubleToScalar(y) + SkDoubleToScalar(h) |
}; |
- canvas->drawRect(rect, paint); |
+ canvas->drawRect(rect, jsCanvas->fFillStyle); |
+} |
+ |
+void JsCanvas::GetFillStyle(Local<String> name, |
+ const PropertyCallbackInfo<Value>& info) { |
+ JsCanvas* jsCanvas = Unwrap(info.This()); |
+ SkColor color = jsCanvas->fFillStyle.getColor(); |
+ char buf[8]; |
+ sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color), |
+ SkColorGetB(color)); |
+ |
+ info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf)); |
+} |
+ |
+void JsCanvas::SetFillStyle(Local<String> name, Local<Value> value, |
+ const PropertyCallbackInfo<void>& info) { |
+ JsCanvas* jsCanvas = Unwrap(info.This()); |
+ Local<String> s = value->ToString(); |
+ if (s->Length() != 7) { |
+ info.GetIsolate()->ThrowException( |
+ v8::String::NewFromUtf8( |
+ info.GetIsolate(), "Invalid fill style format.")); |
+ return; |
+ } |
+ char buf[8]; |
+ s->WriteUtf8(buf, sizeof(buf)); |
+ |
+ if (buf[0] != '#') { |
+ info.GetIsolate()->ThrowException( |
+ v8::String::NewFromUtf8( |
+ info.GetIsolate(), "Invalid fill style format.")); |
+ return; |
+ } |
+ |
+ long color = strtol(buf+1, NULL, 16); |
+ jsCanvas->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE)); |
} |
+ |
Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate; |
Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() { |
@@ -121,14 +168,19 @@ Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() { |
result->SetInternalFieldCount(1); |
// Add accessors for each of the fields of the canvas object. |
+ result->SetAccessor( |
+ String::NewFromUtf8(fIsolate, "fillStyle", String::kInternalizedString), |
+ GetFillStyle, SetFillStyle); |
+ |
+ // Add methods. |
result->Set( |
String::NewFromUtf8( |
- fIsolate, "drawRect", String::kInternalizedString), |
- FunctionTemplate::New(drawRect)); |
+ fIsolate, "fillRect", String::kInternalizedString), |
+ FunctionTemplate::New(FillRect)); |
result->Set( |
String::NewFromUtf8( |
fIsolate, "inval", String::kInternalizedString), |
- FunctionTemplate::New(inval)); |
+ FunctionTemplate::New(Inval)); |
// Return the result through the current handle scope. |
return handleScope.Escape(result); |
@@ -214,13 +266,7 @@ void JsCanvas::onDraw(SkCanvas* canvas, SkOSWindow* window) { |
void SkV8ExampleWindow::onDraw(SkCanvas* canvas) { |
canvas->save(); |
- |
- fRotationAngle += SkDoubleToScalar(0.2); |
- if (fRotationAngle > SkDoubleToScalar(360.0)) { |
- fRotationAngle -= SkDoubleToScalar(360.0); |
- } |
- |
- canvas->rotate(fRotationAngle); |
+ canvas->drawColor(SK_ColorWHITE); |
// Now jump into JS and call the onDraw(canvas) method defined there. |
fJsCanvas->onDraw(canvas, this); |
@@ -310,6 +356,7 @@ bool JsCanvas::initialize(const char script[]) { |
Handle<Value> fn_val = context->Global()->Get(fn_name); |
if (!fn_val->IsFunction()) { |
+ printf("Not a function.\n"); |
return false; |
} |
@@ -332,10 +379,17 @@ SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
Isolate* isolate = Isolate::GetCurrent(); |
JsCanvas* jsCanvas = new JsCanvas(isolate); |
- const char* script = "function onDraw(canvas){" |
- "canvas.drawRect();" |
- "canvas.inval();" |
- "};"; |
+ const char* script = |
+"var onDraw = function(){ \n" |
+" var tick = 0; \n" |
+" function f(canvas) { \n" |
+" tick += 0.001; \n" |
+" canvas.fillStyle = '#00FF00'; \n" |
+" canvas.fillRect(20, 20, 100, Math.abs(Math.cos(tick)*100)); \n" |
+" canvas.inval(); \n" |
+" }; \n" |
+" return f; \n" |
+"}(); \n"; |
if (!jsCanvas->initialize(script)) { |
printf("Failed to initialize.\n"); |
exit(1); |