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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/touch_selection/longpress_drag_selector.h" | |
6 | |
7 #include "ui/events/gesture_detection/motion_event.h" | |
8 | |
9 namespace ui { | |
10 namespace { | |
11 | |
12 const int kLongPressTimeEpsilonMicros = 10; | |
13 | |
14 } // namespace | |
15 | |
16 LongPressDragSelector::LongPressDragSelector( | |
17 TouchSelectionDraggableClient* client, | |
18 float slop_length) | |
19 : client_(client), slop_length_(slop_length), state_(INACTIVE) { | |
20 } | |
21 | |
22 LongPressDragSelector::~LongPressDragSelector() { | |
23 } | |
24 | |
25 bool LongPressDragSelector::WillHandleTouchEvent(const MotionEvent& event) { | |
26 switch (event.GetAction()) { | |
27 case MotionEvent::ACTION_DOWN: | |
28 touch_down_position_.SetPoint(event.GetX(), event.GetY()); | |
29 touch_down_time_ = event.GetEventTime(); | |
30 longpress_drag_start_position_ = gfx::PointF(); | |
31 SetState(LONGPRESS_PENDING); | |
32 return false; | |
33 | |
34 case MotionEvent::ACTION_UP: | |
35 case MotionEvent::ACTION_CANCEL: | |
36 SetState(INACTIVE); | |
37 return false; | |
38 | |
39 case MotionEvent::ACTION_MOVE: | |
40 break; | |
41 | |
42 default: | |
43 return false; | |
44 } | |
45 | |
46 if (state_ != DRAG_PENDING && state_ != DRAGGING) | |
47 return false; | |
48 | |
49 gfx::PointF position(event.GetX(), event.GetY()); | |
50 if (state_ == DRAGGING) { | |
51 gfx::PointF drag_position = position + longpress_drag_selection_offset_; | |
52 client_->OnDragUpdate(*this, drag_position); | |
53 return true; | |
54 } | |
55 | |
56 // We can't use |touch_down_position_| as the offset anchor, as | |
57 // showing the selection UI may have shifted the motion coordinates. | |
58 if (longpress_drag_start_position_.IsOrigin()) { | |
59 longpress_drag_start_position_ = position; | |
60 return true; | |
61 } | |
62 | |
63 // Allow an additional slop affordance after the longpress occurs. | |
64 gfx::Vector2dF delta = position - longpress_drag_start_position_; | |
65 if (delta.LengthSquared() < (slop_length_ * slop_length_)) | |
66 return true; | |
67 | |
68 gfx::PointF base = selection_start_; | |
69 gfx::PointF extent = selection_end_; | |
70 if (std::abs(delta.y()) > std::abs(delta.x())) { | |
71 // If initial motion is upward, extend the starting selection bound. | |
mfomitchev
2015/04/23 21:05:53
By the similar logic, wouldn't we want to extend t
jdduke (slow)
2015/04/27 20:24:25
We do, the exceptional case is dragging 'backward'
mfomitchev
2015/04/28 02:17:30
Ah, right, I misread the code.
| |
72 if (delta.y() < 0) | |
73 std::swap(base, extent); | |
74 } else { | |
75 // Otherwise extend the selection bound toward which we're moving. | |
76 gfx::Vector2dF start_delta = selection_start_ - position; | |
77 if (!start_delta.IsZero()) | |
78 start_delta.Scale(1.f / start_delta.Length()); | |
79 gfx::Vector2dF end_delta = selection_end_ - position; | |
80 if (!end_delta.IsZero()) | |
81 end_delta.Scale(1.f / start_delta.Length()); | |
82 if (gfx::DotProduct(start_delta, delta) > | |
mfomitchev
2015/04/23 21:05:53
Heh. Smart.
Long-press is going to select a single
jdduke (slow)
2015/04/27 20:24:25
Yeah, without awareness of text direction, making
mfomitchev
2015/04/28 02:17:30
We can already make the decision based on whether
jdduke (slow)
2015/04/28 20:37:48
Hmm, yeah, the math isn't quite as clear.
That s
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83 gfx::DotProduct(end_delta, delta)) { | |
84 std::swap(base, extent); | |
85 } | |
86 } | |
87 longpress_drag_selection_offset_ = extent - position; | |
88 client_->OnDragBegin(*this, extent); | |
89 SetState(DRAGGING); | |
90 return true; | |
91 } | |
92 | |
93 void LongPressDragSelector::OnLongPressEvent(base::TimeTicks event_time, | |
94 const gfx::PointF& position) { | |
95 // We have no guarantees that the current gesture stream is aligned with the | |
96 // observed touch stream. We only know that the gesture sequence is downstream | |
97 // from the touch sequence. Using a time/distance heuristic helps ensure that | |
98 // the observed longpress corresponds to the active touch sequence. | |
99 if (state_ == LONGPRESS_PENDING && | |
100 // Use a small time epsilon to account for floating point time conversion. | |
101 (touch_down_time_ - event_time) < | |
102 base::TimeDelta::FromMicroseconds(kLongPressTimeEpsilonMicros) && | |
103 ((touch_down_position_ - position).LengthSquared() < | |
104 (slop_length_ * slop_length_))) { | |
105 SetState(SELECTION_PENDING); | |
106 } | |
107 } | |
108 | |
109 void LongPressDragSelector::OnSelectionActivated(const gfx::PointF& start, | |
110 const gfx::PointF& end) { | |
111 if (state_ == SELECTION_PENDING) { | |
112 SetState(DRAG_PENDING); | |
113 selection_start_ = start; | |
114 selection_end_ = end; | |
115 } | |
116 } | |
117 | |
118 void LongPressDragSelector::OnSelectionDeactivated() { | |
119 SetState(INACTIVE); | |
120 } | |
121 | |
122 bool LongPressDragSelector::IsActive() const { | |
mfomitchev
2015/04/23 21:05:53
This is similar to is_dragging() in TouchHandle. P
jdduke (slow)
2015/04/27 20:24:25
Hmm, the current result would be slightly misleadi
mfomitchev
2015/04/28 02:17:30
Sorry, I should've clarified my comment. I was sug
jdduke (slow)
2015/04/28 20:37:48
IsActive() sounds good to me.
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123 return state_ != INACTIVE && state_ != LONGPRESS_PENDING; | |
124 } | |
125 | |
126 void LongPressDragSelector::SetState(SelectionState state) { | |
127 if (state_ == state) | |
128 return; | |
129 | |
130 const bool was_dragging = state_ == DRAGGING; | |
131 state_ = state; | |
132 | |
133 // TODO(jdduke): Add UMA for tracking relative longpress drag frequency. | |
134 if (was_dragging) | |
135 client_->OnDragEnd(*this); | |
136 } | |
137 | |
138 } // namespace ui | |
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