| Index: net/dns/dns_socket_pool.h
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| diff --git a/net/dns/dns_socket_pool.h b/net/dns/dns_socket_pool.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..54a2edb6f8df1864475e5d3ff05b7acd56e36a71
|
| --- /dev/null
|
| +++ b/net/dns/dns_socket_pool.h
|
| @@ -0,0 +1,83 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef NET_DNS_DNS_SOCKET_POOL_H_
|
| +#define NET_DNS_DNS_SOCKET_POOL_H_
|
| +
|
| +#include <vector>
|
| +
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "net/base/net_export.h"
|
| +
|
| +namespace net {
|
| +
|
| +class ClientSocketFactory;
|
| +class DatagramClientSocket;
|
| +class IPEndPoint;
|
| +class NetLog;
|
| +
|
| +// A DnsSocketPool is an abstraction layer around a ClientSocketFactory that
|
| +// allows preallocation, reuse, or other strategies to manage sockets connected
|
| +// to DNS servers.
|
| +class NET_EXPORT_PRIVATE DnsSocketPool {
|
| + public:
|
| + virtual ~DnsSocketPool() { }
|
| +
|
| + // Creates a DnsSocketPool that implements the default strategy for managing
|
| + // sockets. (This varies by platform; see DnsSocketPoolImpl in
|
| + // dns_socket_pool.cc for details.)
|
| + static scoped_ptr<DnsSocketPool> CreateDefault(
|
| + ClientSocketFactory* factory);
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| +
|
| + // Creates a DnsSocketPool that implements a "null" strategy -- no sockets are
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| + // preallocated, allocation requests are satisfied by calling the factory
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| + // directly, and returned sockets are deleted immediately.
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| + static scoped_ptr<DnsSocketPool> CreateNull(
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| + ClientSocketFactory* factory);
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| +
|
| + // Initializes the DnsSocketPool. |nameservers| is the list of nameservers
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| + // for which the DnsSocketPool will manage sockets; |net_log| is the NetLog
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| + // used when constructing sockets with the factory.
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| + //
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| + // Initialize may not be called more than once, and must be called before
|
| + // calling AllocateSocket or FreeSocket.
|
| + virtual void Initialize(
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| + const std::vector<IPEndPoint>* nameservers,
|
| + NetLog* net_log) = 0;
|
| +
|
| + // Allocates a socket that is already connected to the nameserver referenced
|
| + // by |server_index|. May return a scoped_ptr to NULL if no sockets are
|
| + // available to reuse and the factory fails to produce a socket (or produces
|
| + // one on which Connect fails).
|
| + virtual scoped_ptr<DatagramClientSocket> AllocateSocket(
|
| + unsigned server_index) = 0;
|
| +
|
| + // Frees a socket allocated by AllocateSocket. |server_index| must be the
|
| + // same index passed to AllocateSocket.
|
| + virtual void FreeSocket(
|
| + unsigned server_index,
|
| + scoped_ptr<DatagramClientSocket> socket) = 0;
|
| +
|
| + protected:
|
| + DnsSocketPool(ClientSocketFactory* socket_factory);
|
| +
|
| + void InitializeInternal(
|
| + const std::vector<IPEndPoint>* nameservers,
|
| + NetLog* net_log);
|
| +
|
| + scoped_ptr<DatagramClientSocket> CreateConnectedSocket(
|
| + unsigned server_index);
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| +
|
| + private:
|
| + ClientSocketFactory* socket_factory_;
|
| + NetLog* net_log_;
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| + const std::vector<IPEndPoint>* nameservers_;
|
| + bool initialized_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(DnsSocketPool);
|
| +};
|
| +
|
| +} // namespace net
|
| +
|
| +#endif // NET_DNS_DNS_SOCKET_POOL_H_
|
|
|