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Side by Side Diff: src/gpu/GrBlurUtils.cpp

Issue 1087323002: Implement caching in the tessellating path renderer, including strokes. Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: NULL -> nullptr Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBlurUtils.h" 8 #include "GrBlurUtils.h"
9 #include "GrDrawContext.h" 9 #include "GrDrawContext.h"
10 #include "GrCaps.h" 10 #include "GrCaps.h"
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149 const GrClip& clip, 149 const GrClip& clip,
150 const SkPath& origSrcPath, 150 const SkPath& origSrcPath,
151 const SkPaint& paint, 151 const SkPaint& paint,
152 const SkMatrix& origViewMatrix, 152 const SkMatrix& origViewMatrix,
153 const SkMatrix* prePathMatrix, 153 const SkMatrix* prePathMatrix,
154 const SkIRect& clipBounds, 154 const SkIRect& clipBounds,
155 bool pathIsMutable) { 155 bool pathIsMutable) {
156 SkASSERT(!pathIsMutable || origSrcPath.isVolatile()); 156 SkASSERT(!pathIsMutable || origSrcPath.isVolatile());
157 157
158 GrStrokeInfo strokeInfo(paint); 158 GrStrokeInfo strokeInfo(paint);
159 GrStrokeInfo origStrokeInfo(strokeInfo);
159 160
160 // If we have a prematrix, apply it to the path, optimizing for the case 161 // If we have a prematrix, apply it to the path, optimizing for the case
161 // where the original path can in fact be modified in place (even though 162 // where the original path can in fact be modified in place (even though
162 // its parameter type is const). 163 // its parameter type is const).
163 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath); 164 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
164 SkTLazy<SkPath> tmpPath; 165 SkTLazy<SkPath> tmpPath;
165 SkTLazy<SkPath> effectPath; 166 SkTLazy<SkPath> effectPath;
166 SkPathEffect* pathEffect = paint.getPathEffect(); 167 SkPathEffect* pathEffect = paint.getPathEffect();
167 168
168 SkMatrix viewMatrix = origViewMatrix; 169 SkMatrix viewMatrix = origViewMatrix;
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283 // draw the mask on the CPU - this is a fallthrough path in case the 284 // draw the mask on the CPU - this is a fallthrough path in case the
284 // GPU path fails 285 // GPU path fails
285 SkPaint::Style style = strokeInfo.isHairlineStyle() ? SkPaint::kStroke_S tyle : 286 SkPaint::Style style = strokeInfo.isHairlineStyle() ? SkPaint::kStroke_S tyle :
286 SkPaint::kFill_Sty le; 287 SkPaint::kFill_Sty le;
287 draw_with_mask_filter(drawContext, context->textureProvider(), renderTar get, 288 draw_with_mask_filter(drawContext, context->textureProvider(), renderTar get,
288 clip, viewMatrix, *devPathPtr, 289 clip, viewMatrix, *devPathPtr,
289 paint.getMaskFilter(), clipBounds, &grPaint, style ); 290 paint.getMaskFilter(), clipBounds, &grPaint, style );
290 return; 291 return;
291 } 292 }
292 293
293 drawContext->drawPath(renderTarget, clip, grPaint, viewMatrix, *pathPtr, str okeInfo); 294 drawContext->drawPath(renderTarget, clip, grPaint, viewMatrix, *pathPtr, str okeInfo, &origSrcPath, &origStrokeInfo);
294 } 295 }
295 296
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