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Unified Diff: include/core/SkPixelRef.h

Issue 108723003: Revert "Revert "PixelRef now returns (nearly) everything that is currently in SkBitmap. The goal is… (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: fix warnings, update SkImageRef_ashmem Created 7 years ago
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Index: include/core/SkPixelRef.h
diff --git a/include/core/SkPixelRef.h b/include/core/SkPixelRef.h
index 4c564e40c2b741b713e1d9a80c4fe5eb5cf78e56..d03c31a685c579eb0d9c526ead41815caaf69ebf 100644
--- a/include/core/SkPixelRef.h
+++ b/include/core/SkPixelRef.h
@@ -14,8 +14,11 @@
#include "SkRefCnt.h"
#include "SkString.h"
#include "SkFlattenable.h"
+#include "SkImageInfo.h"
#include "SkTDArray.h"
+#define SK_SUPPORT_LEGACY_ONLOCKPIXELS
+
#ifdef SK_DEBUG
/**
* Defining SK_IGNORE_PIXELREF_SETPRELOCKED will force all pixelref
@@ -49,29 +52,55 @@ class SK_API SkPixelRef : public SkFlattenable {
public:
SK_DECLARE_INST_COUNT(SkPixelRef)
- explicit SkPixelRef(SkBaseMutex* mutex = NULL);
+ explicit SkPixelRef(const SkImageInfo&);
+ SkPixelRef(const SkImageInfo&, SkBaseMutex* mutex);
virtual ~SkPixelRef();
+ const SkImageInfo& info() const {
+ return fInfo;
+ }
+
/** Return the pixel memory returned from lockPixels, or null if the
lockCount is 0.
*/
- void* pixels() const { return fPixels; }
+ void* pixels() const { return fRec.fPixels; }
/** Return the current colorTable (if any) if pixels are locked, or null.
*/
- SkColorTable* colorTable() const { return fColorTable; }
+ SkColorTable* colorTable() const { return fRec.fColorTable; }
/**
+ * To access the actual pixels of a pixelref, it must be "locked".
+ * Calling lockPixels returns a LockRec struct (on success).
+ */
+ struct LockRec {
+ void* fPixels;
+ SkColorTable* fColorTable;
+ size_t fRowBytes;
+
+ void zero() { sk_bzero(this, sizeof(*this)); }
+ };
+
+ /**
* Returns true if the lockcount > 0
*/
bool isLocked() const { return fLockCount > 0; }
SkDEBUGCODE(int getLockCount() const { return fLockCount; })
- /** Call to access the pixel memory, which is returned. Balance with a call
- to unlockPixels().
- */
- void lockPixels();
+ /**
+ * Call to access the pixel memory. Return true on success. Balance this
+ * with a call to unlockPixels().
+ */
+ bool lockPixels();
+
+ /**
+ * Call to access the pixel memory. On success, return true and fill out
+ * the specified rec. On failure, return false and ignore the rec parameter.
+ * Balance this with a call to unlockPixels().
+ */
+ bool lockPixels(LockRec* rec);
+
/** Call to balanace a previous call to lockPixels(). Returns the pixels
(or null) after the unlock. NOTE: lock calls can be nested, but the
matching number of unlock calls must be made in order to free the
@@ -228,14 +257,28 @@ public:
void addGenIDChangeListener(GenIDChangeListener* listener);
protected:
- /** Called when the lockCount goes from 0 to 1. The caller will have already
- acquire a mutex for thread safety, so this method need not do that.
- */
- virtual void* onLockPixels(SkColorTable**) = 0;
- /** Called when the lock count goes from 1 to 0. The caller will have
- already acquire a mutex for thread safety, so this method need not do
- that.
- */
+#ifdef SK_SUPPORT_LEGACY_ONLOCKPIXELS
+ virtual void* onLockPixels(SkColorTable**);
+ virtual bool onNewLockPixels(LockRec*);
+#else
+ /**
+ * On success, returns true and fills out the LockRec for the pixels. On
+ * failure returns false and ignores the LockRec parameter.
+ *
+ * The caller will have already acquired a mutex for thread safety, so this
+ * method need not do that.
+ */
+ virtual bool onNewLockPixels(LockRec*) = 0;
+#endif
+
+ /**
+ * Balancing the previous successful call to onNewLockPixels. The locked
+ * pixel address will no longer be referenced, so the subclass is free to
+ * move or discard that memory.
+ *
+ * The caller will have already acquired a mutex for thread safety, so this
+ * method need not do that.
+ */
virtual void onUnlockPixels() = 0;
/** Default impl returns true */
@@ -279,12 +322,14 @@ protected:
// only call from constructor. Flags this to always be locked, removing
// the need to grab the mutex and call onLockPixels/onUnlockPixels.
// Performance tweak to avoid those calls (esp. in multi-thread use case).
- void setPreLocked(void* pixels, SkColorTable* ctable);
+ void setPreLocked(void*, size_t rowBytes, SkColorTable*);
private:
SkBaseMutex* fMutex; // must remain in scope for the life of this object
- void* fPixels;
- SkColorTable* fColorTable; // we do not track ownership, subclass does
+ SkImageInfo fInfo;
+
+ // LockRec is only valid if we're in a locked state (isLocked())
+ LockRec fRec;
int fLockCount;
mutable uint32_t fGenerationID;
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