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| 1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| 6 | 6 |
| 7 #ifndef _BC_QRCODERMASKUTIL_H_ | 7 #ifndef _BC_QRCODERMASKUTIL_H_ |
| 8 #define _BC_QRCODERMASKUTIL_H_ | 8 #define _BC_QRCODERMASKUTIL_H_ |
| 9 class CBC_CommonByteMatrix; | 9 class CBC_CommonByteMatrix; |
| 10 class CBC_QRCoderMaskUtil; | 10 class CBC_QRCoderMaskUtil |
| 11 class CBC_QRCoderMaskUtil : public CFX_Object | |
| 12 { | 11 { |
| 13 public: | 12 public: |
| 14 CBC_QRCoderMaskUtil(); | 13 CBC_QRCoderMaskUtil(); |
| 15 virtual ~CBC_QRCoderMaskUtil(); | 14 virtual ~CBC_QRCoderMaskUtil(); |
| 16 static FX_BOOL GetDataMaskBit(FX_INT32 maskPattern, FX_INT32 x, FX_INT32 y,
FX_INT32 &e); | 15 static FX_BOOL GetDataMaskBit(FX_INT32 maskPattern, FX_INT32 x, FX_INT32 y,
FX_INT32 &e); |
| 17 | 16 |
| 18 static FX_INT32 ApplyMaskPenaltyRule1(CBC_CommonByteMatrix* matrix); | 17 static FX_INT32 ApplyMaskPenaltyRule1(CBC_CommonByteMatrix* matrix); |
| 19 static FX_INT32 ApplyMaskPenaltyRule2(CBC_CommonByteMatrix* matrix); | 18 static FX_INT32 ApplyMaskPenaltyRule2(CBC_CommonByteMatrix* matrix); |
| 20 static FX_INT32 ApplyMaskPenaltyRule3(CBC_CommonByteMatrix* matrix); | 19 static FX_INT32 ApplyMaskPenaltyRule3(CBC_CommonByteMatrix* matrix); |
| 21 static FX_INT32 ApplyMaskPenaltyRule4(CBC_CommonByteMatrix* matrix); | 20 static FX_INT32 ApplyMaskPenaltyRule4(CBC_CommonByteMatrix* matrix); |
| 22 static FX_INT32 ApplyMaskPenaltyRule1Internal(CBC_CommonByteMatrix* matrix,
FX_BOOL isHorizontal); | 21 static FX_INT32 ApplyMaskPenaltyRule1Internal(CBC_CommonByteMatrix* matrix,
FX_BOOL isHorizontal); |
| 23 }; | 22 }; |
| 24 #endif | 23 #endif |
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