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Side by Side Diff: xfa/src/fxbarcode/common/BC_CommonPerspectiveTransform.h

Issue 1087053002: Merge to XFA: Kill CFX_Object. (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@xfa
Patch Set: Created 5 years, 8 months ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #ifndef _BC_COMMONPERSPECTIVETRANSFORM_H_ 7 #ifndef _BC_COMMONPERSPECTIVETRANSFORM_H_
8 #define _BC_COMMONPERSPECTIVETRANSFORM_H_ 8 #define _BC_COMMONPERSPECTIVETRANSFORM_H_
9 class CBC_CommonPerspectiveTransform; 9 class CBC_CommonPerspectiveTransform
10 class CBC_CommonPerspectiveTransform : public CFX_Object
11 { 10 {
12 public: 11 public:
13 CBC_CommonPerspectiveTransform(FX_FLOAT a11, FX_FLOAT a21, FX_FLOAT a31, 12 CBC_CommonPerspectiveTransform(FX_FLOAT a11, FX_FLOAT a21, FX_FLOAT a31,
14 FX_FLOAT a12, FX_FLOAT a22, FX_FLOAT a32, 13 FX_FLOAT a12, FX_FLOAT a22, FX_FLOAT a32,
15 FX_FLOAT a13, FX_FLOAT a23, FX_FLOAT a33); 14 FX_FLOAT a13, FX_FLOAT a23, FX_FLOAT a33);
16 virtual ~CBC_CommonPerspectiveTransform(); 15 virtual ~CBC_CommonPerspectiveTransform();
17 static CBC_CommonPerspectiveTransform *QuadrilateralToQuadrilateral(FX_FLOAT x0, FX_FLOAT y0, 16 static CBC_CommonPerspectiveTransform *QuadrilateralToQuadrilateral(FX_FLOAT x0, FX_FLOAT y0,
18 FX_FLOAT x1, FX_FLOAT y1, 17 FX_FLOAT x1, FX_FLOAT y1,
19 FX_FLOAT x2, FX_FLOAT y2, 18 FX_FLOAT x2, FX_FLOAT y2,
20 FX_FLOAT x3, FX_FLOAT y3, 19 FX_FLOAT x3, FX_FLOAT y3,
21 FX_FLOAT x0p, FX_FLOAT y0p, 20 FX_FLOAT x0p, FX_FLOAT y0p,
22 FX_FLOAT x1p, FX_FLOAT y1p, 21 FX_FLOAT x1p, FX_FLOAT y1p,
23 FX_FLOAT x2p, FX_FLOAT y2p, 22 FX_FLOAT x2p, FX_FLOAT y2p,
24 FX_FLOAT x3p, FX_FLOAT y3p); 23 FX_FLOAT x3p, FX_FLOAT y3p);
25 static CBC_CommonPerspectiveTransform *SquareToQuadrilateral(FX_FLOAT x0, FX _FLOAT y0, 24 static CBC_CommonPerspectiveTransform *SquareToQuadrilateral(FX_FLOAT x0, FX _FLOAT y0,
26 FX_FLOAT x1, FX_FLOAT y1, 25 FX_FLOAT x1, FX_FLOAT y1,
27 FX_FLOAT x2, FX_FLOAT y2, 26 FX_FLOAT x2, FX_FLOAT y2,
28 FX_FLOAT x3, FX_FLOAT y3); 27 FX_FLOAT x3, FX_FLOAT y3);
29 static CBC_CommonPerspectiveTransform *QuadrilateralToSquare(FX_FLOAT x0, FX _FLOAT y0, 28 static CBC_CommonPerspectiveTransform *QuadrilateralToSquare(FX_FLOAT x0, FX _FLOAT y0,
30 FX_FLOAT x1, FX_FLOAT y1, 29 FX_FLOAT x1, FX_FLOAT y1,
31 FX_FLOAT x2, FX_FLOAT y2, 30 FX_FLOAT x2, FX_FLOAT y2,
32 FX_FLOAT x3, FX_FLOAT y3); 31 FX_FLOAT x3, FX_FLOAT y3);
33 CBC_CommonPerspectiveTransform *BuildAdjoint(); 32 CBC_CommonPerspectiveTransform *BuildAdjoint();
34 CBC_CommonPerspectiveTransform *Times(CBC_CommonPerspectiveTransform &other) ; 33 CBC_CommonPerspectiveTransform *Times(CBC_CommonPerspectiveTransform &other) ;
35 void TransformPoints(CFX_FloatArray *points); 34 void TransformPoints(CFX_FloatArray *points);
36 private: 35 private:
37 FX_FLOAT m_a11, m_a12, m_a13, m_a21, m_a22, m_a23, m_a31, m_a32, m_a33; 36 FX_FLOAT m_a11, m_a12, m_a13, m_a21, m_a22, m_a23, m_a31, m_a32, m_a33;
38 }; 37 };
39 #endif 38 #endif
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