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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "web/LinkHighlight.h" | 28 #include "web/LinkHighlight.h" |
29 | 29 |
30 #include "SkMatrix44.h" | 30 #include "SkMatrix44.h" |
| 31 #include "core/dom/LayoutTreeBuilderTraversal.h" |
31 #include "core/dom/Node.h" | 32 #include "core/dom/Node.h" |
32 #include "core/dom/NodeRenderingTraversal.h" | |
33 #include "core/frame/FrameView.h" | 33 #include "core/frame/FrameView.h" |
34 #include "core/frame/LocalFrame.h" | 34 #include "core/frame/LocalFrame.h" |
35 #include "core/layout/LayoutBoxModelObject.h" | 35 #include "core/layout/LayoutBoxModelObject.h" |
36 #include "core/layout/LayoutObject.h" | 36 #include "core/layout/LayoutObject.h" |
37 #include "core/layout/LayoutView.h" | 37 #include "core/layout/LayoutView.h" |
38 #include "core/layout/compositing/CompositedDeprecatedPaintLayerMapping.h" | 38 #include "core/layout/compositing/CompositedDeprecatedPaintLayerMapping.h" |
39 #include "core/style/ShadowData.h" | 39 #include "core/style/ShadowData.h" |
40 #include "core/paint/DeprecatedPaintLayer.h" | 40 #include "core/paint/DeprecatedPaintLayer.h" |
41 #include "platform/graphics/Color.h" | 41 #include "platform/graphics/Color.h" |
42 #include "platform/graphics/paint/DrawingRecorder.h" | 42 #include "platform/graphics/paint/DrawingRecorder.h" |
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172 return; | 172 return; |
173 | 173 |
174 LayoutObject* renderer = node.layoutObject(); | 174 LayoutObject* renderer = node.layoutObject(); |
175 | 175 |
176 // For inline elements, absoluteQuads will return a line box based on the li
ne-height | 176 // For inline elements, absoluteQuads will return a line box based on the li
ne-height |
177 // and font metrics, which is technically incorrect as replaced elements lik
e images | 177 // and font metrics, which is technically incorrect as replaced elements lik
e images |
178 // should use their intristic height and expand the linebox as needed. To g
et an | 178 // should use their intristic height and expand the linebox as needed. To g
et an |
179 // appropriately sized highlight we descend into the children and have them
add their | 179 // appropriately sized highlight we descend into the children and have them
add their |
180 // boxes. | 180 // boxes. |
181 if (renderer->isLayoutInline()) { | 181 if (renderer->isLayoutInline()) { |
182 for (Node* child = NodeRenderingTraversal::firstChild(node); child; chil
d = NodeRenderingTraversal::nextSibling(*child)) | 182 for (Node* child = LayoutTreeBuilderTraversal::firstChild(node); child;
child = LayoutTreeBuilderTraversal::nextSibling(*child)) |
183 computeQuads(*child, outQuads); | 183 computeQuads(*child, outQuads); |
184 } else { | 184 } else { |
185 // FIXME: this does not need to be absolute, just in the paint invalidat
ion container's space. | 185 // FIXME: this does not need to be absolute, just in the paint invalidat
ion container's space. |
186 renderer->absoluteQuads(outQuads); | 186 renderer->absoluteQuads(outQuads); |
187 } | 187 } |
188 } | 188 } |
189 | 189 |
190 bool LinkHighlight::computeHighlightLayerPathAndPosition(const LayoutBoxModelObj
ect* paintInvalidationContainer) | 190 bool LinkHighlight::computeHighlightLayerPathAndPosition(const LayoutBoxModelObj
ect* paintInvalidationContainer) |
191 { | 191 { |
192 if (!m_node || !m_node->layoutObject() || !m_currentGraphicsLayer) | 192 if (!m_node || !m_node->layoutObject() || !m_currentGraphicsLayer) |
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360 // Make sure we update geometry on the next callback from WebViewImpl::layou
t(). | 360 // Make sure we update geometry on the next callback from WebViewImpl::layou
t(). |
361 m_geometryNeedsUpdate = true; | 361 m_geometryNeedsUpdate = true; |
362 } | 362 } |
363 | 363 |
364 WebLayer* LinkHighlight::layer() | 364 WebLayer* LinkHighlight::layer() |
365 { | 365 { |
366 return clipLayer(); | 366 return clipLayer(); |
367 } | 367 } |
368 | 368 |
369 } // namespace blink | 369 } // namespace blink |
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