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1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2001 Dirk Mueller (mueller@kde.org) | 4 * (C) 2001 Dirk Mueller (mueller@kde.org) |
5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ights reserved. | 5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ights reserved. |
6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t
orchmobile.com/) | 6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t
orchmobile.com/) |
7 * Copyright (C) 2011 Google Inc. All rights reserved. | 7 * Copyright (C) 2011 Google Inc. All rights reserved. |
8 * | 8 * |
9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
22 * Boston, MA 02110-1301, USA. | 22 * Boston, MA 02110-1301, USA. |
23 * | 23 * |
24 */ | 24 */ |
25 | 25 |
26 #ifndef LayoutTreeBuilder_h | 26 #ifndef LayoutTreeBuilder_h |
27 #define LayoutTreeBuilder_h | 27 #define LayoutTreeBuilder_h |
28 | 28 |
29 #include "core/dom/Document.h" | 29 #include "core/dom/Document.h" |
30 #include "core/dom/FirstLetterPseudoElement.h" | 30 #include "core/dom/FirstLetterPseudoElement.h" |
| 31 #include "core/dom/LayoutTreeBuilderTraversal.h" |
31 #include "core/dom/Node.h" | 32 #include "core/dom/Node.h" |
32 #include "core/dom/NodeRenderingTraversal.h" | |
33 #include "core/dom/Text.h" | 33 #include "core/dom/Text.h" |
34 #include "core/layout/LayoutObject.h" | 34 #include "core/layout/LayoutObject.h" |
35 #include "wtf/RefPtr.h" | 35 #include "wtf/RefPtr.h" |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 class LayoutObject; | 39 class LayoutObject; |
40 class ComputedStyle; | 40 class ComputedStyle; |
41 | 41 |
42 template <typename NodeType> | 42 template <typename NodeType> |
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61 LayoutObject* parentLayoutObject() const { return m_layoutObjectParent; } | 61 LayoutObject* parentLayoutObject() const { return m_layoutObjectParent; } |
62 | 62 |
63 LayoutObject* nextLayoutObject() const | 63 LayoutObject* nextLayoutObject() const |
64 { | 64 { |
65 ASSERT(m_layoutObjectParent); | 65 ASSERT(m_layoutObjectParent); |
66 | 66 |
67 // Avoid an O(N^2) walk over the children when reattaching all children
of a node. | 67 // Avoid an O(N^2) walk over the children when reattaching all children
of a node. |
68 if (m_layoutObjectParent->node() && m_layoutObjectParent->node()->needsA
ttach()) | 68 if (m_layoutObjectParent->node() && m_layoutObjectParent->node()->needsA
ttach()) |
69 return 0; | 69 return 0; |
70 | 70 |
71 return NodeRenderingTraversal::nextSiblingRenderer(*m_node); | 71 return LayoutTreeBuilderTraversal::nextSiblingRenderer(*m_node); |
72 } | 72 } |
73 | 73 |
74 RawPtrWillBeMember<NodeType> m_node; | 74 RawPtrWillBeMember<NodeType> m_node; |
75 RawPtrWillBeMember<LayoutObject> m_layoutObjectParent; | 75 RawPtrWillBeMember<LayoutObject> m_layoutObjectParent; |
76 }; | 76 }; |
77 | 77 |
78 class LayoutTreeBuilderForElement : public LayoutTreeBuilder<Element> { | 78 class LayoutTreeBuilderForElement : public LayoutTreeBuilder<Element> { |
79 public: | 79 public: |
80 LayoutTreeBuilderForElement(Element&, ComputedStyle*); | 80 LayoutTreeBuilderForElement(Element&, ComputedStyle*); |
81 | 81 |
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99 public: | 99 public: |
100 LayoutTreeBuilderForText(Text& text, LayoutObject* renderingParent) | 100 LayoutTreeBuilderForText(Text& text, LayoutObject* renderingParent) |
101 : LayoutTreeBuilder(text, renderingParent) { } | 101 : LayoutTreeBuilder(text, renderingParent) { } |
102 | 102 |
103 void createLayoutObject(); | 103 void createLayoutObject(); |
104 }; | 104 }; |
105 | 105 |
106 } // namespace blink | 106 } // namespace blink |
107 | 107 |
108 #endif | 108 #endif |
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