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Side by Side Diff: gm/dstreadshuffle.cpp

Issue 1085443005: remove randomness in dstreadshuffle (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: adding comment Created 5 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkBitmap.h" 9 #include "SkBitmap.h"
10 #include "SkRandom.h" 10 #include "SkRandom.h"
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
87 case kText_ShapeType: { 87 case kText_ShapeType: {
88 const char* text = "Hello!"; 88 const char* text = "Hello!";
89 paint->setTextSize(30); 89 paint->setTextSize(30);
90 canvas->drawText(text, strlen(text), 0, 0, *paint); 90 canvas->drawText(text, strlen(text), 0, 0, *paint);
91 } 91 }
92 default: 92 default:
93 break; 93 break;
94 } 94 }
95 } 95 }
96 96
97 static SkColor GetColor(SkRandom* random, int i) { 97 static SkColor GetColor(SkRandom* random, int i, int nextColor) {
98 static SkColor colors[] = { SK_ColorRED,
99 0xFFFF7F00, // Orange
100 SK_ColorYELLOW,
101 SK_ColorGREEN,
102 SK_ColorBLUE,
103 0xFF4B0082, // indigo
104 0xFF7F00FF }; // violet
98 SkColor color; 105 SkColor color;
106 int index = nextColor % SK_ARRAY_COUNT(colors);
99 switch (i) { 107 switch (i) {
100 case 0: 108 case 0:
101 color = SK_ColorTRANSPARENT; 109 color = SK_ColorTRANSPARENT;
102 break; 110 break;
103 case 1: 111 case 1:
104 color = SkColorSetARGB(0xff, 112 color = SkColorSetARGB(0xff,
105 random->nextULessThan(256), 113 SkColorGetR(colors[index]),
106 random->nextULessThan(256), 114 SkColorGetG(colors[index]),
107 random->nextULessThan(256)); 115 SkColorGetB(colors[index]));
108 break; 116 break;
109 default: 117 default:
110 uint8_t alpha = random->nextULessThan(256); 118 uint8_t alpha = 0x80;
111 color = SkColorSetARGB(alpha, 119 color = SkColorSetARGB(alpha,
112 random->nextRangeU(0, alpha), 120 SkColorGetR(colors[index]),
113 random->nextRangeU(0, alpha), 121 SkColorGetG(colors[index]),
114 random->nextRangeU(0, alpha)); 122 SkColorGetB(colors[index]));
115 break; 123 break;
116 } 124 }
117 return color; 125 return color;
118 } 126 }
119 127
120 static void SetStyle(SkPaint* p, int style, int width) { 128 static void SetStyle(SkPaint* p, int style, int width) {
121 switch (style) { 129 switch (style) {
122 case 0: 130 case 0:
123 p->setStyle(SkPaint::kStroke_Style); 131 p->setStyle(SkPaint::kStroke_Style);
124 p->setStrokeWidth((SkScalar)width); 132 p->setStrokeWidth((SkScalar)width);
(...skipping 11 matching lines...) Expand all
136 void onDraw(SkCanvas* canvas) override { 144 void onDraw(SkCanvas* canvas) override {
137 SkRandom random; 145 SkRandom random;
138 SkScalar y = 100; 146 SkScalar y = 100;
139 for (int i = 0; i < kNumShapeTypes; i++) { 147 for (int i = 0; i < kNumShapeTypes; i++) {
140 ShapeType shapeType = static_cast<ShapeType>(i); 148 ShapeType shapeType = static_cast<ShapeType>(i);
141 SkScalar x = 25; 149 SkScalar x = 25;
142 for (int style = 0; style < 3; style++) { 150 for (int style = 0; style < 3; style++) {
143 for (int width = 0; width <= 1; width++) { 151 for (int width = 0; width <= 1; width++) {
144 for (int alpha = 0; alpha <= 2; alpha++) { 152 for (int alpha = 0; alpha <= 2; alpha++) {
145 for (int r = 0; r <= 5; r++) { 153 for (int r = 0; r <= 5; r++) {
146 SkColor color = GetColor(&random, alpha); 154 SkColor color = GetColor(&random, alpha, style + wid th + alpha + r);
147 155
148 SkPaint p; 156 SkPaint p;
149 p.setAntiAlias(true); 157 p.setAntiAlias(true);
150 p.setColor(color); 158 p.setColor(color);
151 p.setXfermodeMode(r % 3 == 0 ? SkXfermode::kHardLigh t_Mode : 159 // In order to get some batching on the GPU backend we do 2 src over for
160 // each xfer mode which requires a dst read
161 p.setXfermodeMode(r % 3 == 0 ? SkXfermode::kLighten_ Mode :
152 SkXfermode::kSrcOver_ Mode); 162 SkXfermode::kSrcOver_ Mode);
153 SetStyle(&p, style, width); 163 SetStyle(&p, style, width);
154 canvas->save(); 164 canvas->save();
155 canvas->translate(x, y); 165 canvas->translate(x, y);
156 canvas->rotate((SkScalar)(r < 3 ? 10 : 0)); 166 canvas->rotate((SkScalar)(r < 3 ? 10 : 0));
157 this->drawShape(canvas, &p, shapeType); 167 this->drawShape(canvas, &p, shapeType);
158 canvas->restore(); 168 canvas->restore();
159 x += 8; 169 x += 8;
160 } 170 }
161 } 171 }
(...skipping 14 matching lines...) Expand all
176 static const int kHeight = 400; 186 static const int kHeight = 400;
177 typedef GM INHERITED; 187 typedef GM INHERITED;
178 }; 188 };
179 189
180 ////////////////////////////////////////////////////////////////////////////// 190 //////////////////////////////////////////////////////////////////////////////
181 191
182 static GM* MyFactory(void*) { return new DstReadShuffle; } 192 static GM* MyFactory(void*) { return new DstReadShuffle; }
183 static GMRegistry reg(MyFactory); 193 static GMRegistry reg(MyFactory);
184 194
185 } 195 }
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