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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 module mojo; | 5 module mojo; |
| 6 | 6 |
| 7 import "geometry/public/interfaces/geometry.mojom"; | 7 import "ui/mojo/events/input_events.mojom"; |
| 8 import "input_events/public/interfaces/input_events.mojom"; | 8 import "ui/mojo/geometry/geometry.mojom"; |
| 9 | 9 |
| 10 // WindowManagerInternal is an interface provided by the WindowManager | 10 // WindowManagerInternal is an interface provided by the WindowManager |
| 11 // exclusively to the ViewManager. | 11 // exclusively to the ViewManager. |
| 12 interface WindowManagerInternal { | 12 interface WindowManagerInternal { |
| 13 // Creates a connection to the WindowManager specifically for a connection to | 13 // Creates a connection to the WindowManager specifically for a connection to |
| 14 // the ViewManager. |connection_id| is the id of the connection to the | 14 // the ViewManager. |connection_id| is the id of the connection to the |
| 15 // ViewManager. See view_manager.mojom for details on the id. | 15 // ViewManager. See view_manager.mojom for details on the id. |
| 16 CreateWindowManagerForViewManagerClient( | 16 CreateWindowManagerForViewManagerClient( |
| 17 uint16 connection_id, | 17 uint16 connection_id, |
| 18 handle<message_pipe> window_manager_pipe); | 18 handle<message_pipe> window_manager_pipe); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 30 // Sets the native viewport size. | 30 // Sets the native viewport size. |
| 31 SetViewportSize(mojo.Size size); | 31 SetViewportSize(mojo.Size size); |
| 32 | 32 |
| 33 // Clones the tree rooted at |view_id|. When the animation completes the clone | 33 // Clones the tree rooted at |view_id|. When the animation completes the clone |
| 34 // is destroyed. | 34 // is destroyed. |
| 35 // TODO(sky): add actual animation. | 35 // TODO(sky): add actual animation. |
| 36 // TODO(sky): I think this only makes sense when destroying (view is | 36 // TODO(sky): I think this only makes sense when destroying (view is |
| 37 // already visible), should it be named to indicate this? | 37 // already visible), should it be named to indicate this? |
| 38 CloneAndAnimate(uint32 view_id); | 38 CloneAndAnimate(uint32 view_id); |
| 39 }; | 39 }; |
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