| Index: src/core/SkBlitter.h
|
| diff --git a/src/core/SkBlitter.h b/src/core/SkBlitter.h
|
| index 2d4a0defbf8e77cebd9e770c473ba1aaacbfc0c2..649093770123448b5e85942d7ff850bb9c2101ff 100644
|
| --- a/src/core/SkBlitter.h
|
| +++ b/src/core/SkBlitter.h
|
| @@ -18,6 +18,12 @@
|
| #include "SkShader.h"
|
| #include "SkSmallAllocator.h"
|
|
|
| +#ifdef SK_SUPPORT_LEGACY_BLITANTIH2V2
|
| + #define SK_BLITANTIH2V2_VIRTUAL
|
| +#else
|
| + #define SK_BLITANTIH2V2_VIRTUAL virtual
|
| +#endif
|
| +
|
| /** SkBlitter and its subclasses are responsible for actually writing pixels
|
| into memory. Besides efficiency, they handle clipping and antialiasing.
|
| */
|
| @@ -54,7 +60,7 @@ public:
|
| virtual const SkBitmap* justAnOpaqueColor(uint32_t* value);
|
|
|
| // (x, y), (x + 1, y)
|
| - void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {
|
| + SK_BLITANTIH2V2_VIRTUAL void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {
|
| int16_t runs[3];
|
| uint8_t aa[2];
|
|
|
| @@ -67,7 +73,7 @@ public:
|
| }
|
|
|
| // (x, y), (x, y + 1)
|
| - void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {
|
| + SK_BLITANTIH2V2_VIRTUAL void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {
|
| int16_t runs[2];
|
| uint8_t aa[1];
|
|
|
|
|