Index: ui/gl/gl_surface.h |
diff --git a/ui/gl/gl_surface.h b/ui/gl/gl_surface.h |
index b67ca69a63968758dd4e77024924d63015311856..3cb9b470d17bc8e98f4dfa1749488ff81dca2906 100644 |
--- a/ui/gl/gl_surface.h |
+++ b/ui/gl/gl_surface.h |
@@ -73,7 +73,7 @@ class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> { |
// FBO. Otherwise returns 0. |
virtual unsigned int GetBackingFrameBufferObject(); |
- typedef base::Callback<void()> SwapCompletionCallback; |
+ typedef base::Callback<void(int)> SwapCompletionCallback; |
// Swaps front and back buffers. This has no effect for off-screen |
// contexts. On some platforms, we want to send SwapBufferAck only after the |
// surface is displayed on screen. The callback can be used to delay sending |