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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" | 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
9 #include "ui/gl/gl_context.h" | 9 #include "ui/gl/gl_context.h" |
10 #include "ui/gl/gl_image.h" | 10 #include "ui/gl/gl_image.h" |
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96 } | 96 } |
97 | 97 |
98 bool SurfacelessGlRenderer::Initialize() { | 98 bool SurfacelessGlRenderer::Initialize() { |
99 if (!GlRenderer::Initialize()) | 99 if (!GlRenderer::Initialize()) |
100 return false; | 100 return false; |
101 | 101 |
102 for (size_t i = 0; i < arraysize(buffers_); ++i) | 102 for (size_t i = 0; i < arraysize(buffers_); ++i) |
103 if (!buffers_[i].Initialize(buffer_factory_, widget_, size_)) | 103 if (!buffers_[i].Initialize(buffer_factory_, widget_, size_)) |
104 return false; | 104 return false; |
105 | 105 |
106 PostRenderFrameTask(); | 106 PostRenderFrameTask(gfx::SwapResult::SWAP_ACK); |
107 return true; | 107 return true; |
108 } | 108 } |
109 | 109 |
110 void SurfacelessGlRenderer::RenderFrame() { | 110 void SurfacelessGlRenderer::RenderFrame() { |
111 float fraction = NextFraction(); | 111 float fraction = NextFraction(); |
112 | 112 |
113 context_->MakeCurrent(surface_.get()); | 113 context_->MakeCurrent(surface_.get()); |
114 buffers_[back_buffer_].BindFramebuffer(); | 114 buffers_[back_buffer_].BindFramebuffer(); |
115 | 115 |
116 glViewport(0, 0, size_.width(), size_.height()); | 116 glViewport(0, 0, size_.width(), size_.height()); |
117 glClearColor(1 - fraction, fraction, 0.0, 1.0); | 117 glClearColor(1 - fraction, fraction, 0.0, 1.0); |
118 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 118 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
119 | 119 |
120 buffers_[back_buffer_].SchedulePlane(); | 120 buffers_[back_buffer_].SchedulePlane(); |
121 back_buffer_ ^= 1; | 121 back_buffer_ ^= 1; |
122 if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask, | 122 if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask, |
123 weak_ptr_factory_.GetWeakPtr()))) | 123 weak_ptr_factory_.GetWeakPtr()))) |
124 LOG(FATAL) << "Failed to swap buffers"; | 124 LOG(FATAL) << "Failed to swap buffers"; |
125 } | 125 } |
126 | 126 |
127 scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() { | 127 scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() { |
128 return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_); | 128 return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_); |
129 } | 129 } |
130 | 130 |
131 } // namespace ui | 131 } // namespace ui |
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