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Issue 1084173004: Adding status to swap complete (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix ozone demo Created 5 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <stdio.h> 7 #include <stdio.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <cmath> 10 #include <cmath>
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8478 } 8478 }
8479 bool is_tracing; 8479 bool is_tracing;
8480 TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("gpu.debug"), 8480 TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("gpu.debug"),
8481 &is_tracing); 8481 &is_tracing);
8482 if (is_tracing) { 8482 if (is_tracing) {
8483 bool is_offscreen = !!offscreen_target_frame_buffer_.get(); 8483 bool is_offscreen = !!offscreen_target_frame_buffer_.get();
8484 ScopedFrameBufferBinder binder(this, GetBackbufferServiceId()); 8484 ScopedFrameBufferBinder binder(this, GetBackbufferServiceId());
8485 gpu_state_tracer_->TakeSnapshotWithCurrentFramebuffer( 8485 gpu_state_tracer_->TakeSnapshotWithCurrentFramebuffer(
8486 is_offscreen ? offscreen_size_ : surface_->GetSize()); 8486 is_offscreen ? offscreen_size_ : surface_->GetSize());
8487 } 8487 }
8488 if (surface_->PostSubBuffer(c.x, c.y, c.width, c.height)) { 8488 if (surface_->PostSubBuffer(c.x, c.y, c.width, c.height) !=
8489 gfx::SwapResult::SWAP_FAILED) {
8489 return error::kNoError; 8490 return error::kNoError;
8490 } else { 8491 } else {
8491 LOG(ERROR) << "Context lost because PostSubBuffer failed."; 8492 LOG(ERROR) << "Context lost because PostSubBuffer failed.";
8492 return error::kLostContext; 8493 return error::kLostContext;
8493 } 8494 }
8494 } 8495 }
8495 8496
8496 error::Error GLES2DecoderImpl::HandleScheduleOverlayPlaneCHROMIUM( 8497 error::Error GLES2DecoderImpl::HandleScheduleOverlayPlaneCHROMIUM(
8497 uint32 immediate_data_size, 8498 uint32 immediate_data_size,
8498 const void* cmd_data) { 8499 const void* cmd_data) {
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11011 offscreen_target_color_texture_.get()); 11012 offscreen_target_color_texture_.get());
11012 } 11013 }
11013 11014
11014 // Ensure the side effects of the copy are visible to the parent 11015 // Ensure the side effects of the copy are visible to the parent
11015 // context. There is no need to do this for ANGLE because it uses a 11016 // context. There is no need to do this for ANGLE because it uses a
11016 // single D3D device for all contexts. 11017 // single D3D device for all contexts.
11017 if (!feature_info_->gl_version_info().is_angle) 11018 if (!feature_info_->gl_version_info().is_angle)
11018 glFlush(); 11019 glFlush();
11019 } 11020 }
11020 } else { 11021 } else {
11021 if (!surface_->SwapBuffers()) { 11022 if (surface_->SwapBuffers() == gfx::SwapResult::SWAP_FAILED) {
11022 LOG(ERROR) << "Context lost because SwapBuffers failed."; 11023 LOG(ERROR) << "Context lost because SwapBuffers failed.";
11023 if (!CheckResetStatus()) { 11024 if (!CheckResetStatus()) {
11024 MarkContextLost(error::kUnknown); 11025 MarkContextLost(error::kUnknown);
11025 group_->LoseContexts(error::kUnknown); 11026 group_->LoseContexts(error::kUnknown);
11026 } 11027 }
11027 } 11028 }
11028 } 11029 }
11029 11030
11030 // This may be a slow command. Exit command processing to allow for 11031 // This may be a slow command. Exit command processing to allow for
11031 // context preemption and GPU watchdog checks. 11032 // context preemption and GPU watchdog checks.
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13309 } 13310 }
13310 } 13311 }
13311 13312
13312 // Include the auto-generated part of this file. We split this because it means 13313 // Include the auto-generated part of this file. We split this because it means
13313 // we can easily edit the non-auto generated parts right here in this file 13314 // we can easily edit the non-auto generated parts right here in this file
13314 // instead of having to edit some template or the code generator. 13315 // instead of having to edit some template or the code generator.
13315 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 13316 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
13316 13317
13317 } // namespace gles2 13318 } // namespace gles2
13318 } // namespace gpu 13319 } // namespace gpu
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