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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ | 5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ |
6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ | 6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/timer/timer.h" | 10 #include "base/timer/timer.h" |
11 #include "ui/gfx/geometry/point.h" | 11 #include "ui/gfx/geometry/point.h" |
12 #include "ui/gfx/geometry/rect.h" | 12 #include "ui/gfx/geometry/rect.h" |
13 #include "ui/gfx/native_widget_types.h" | 13 #include "ui/gfx/native_widget_types.h" |
| 14 #include "ui/gfx/swap_result.h" |
14 #include "ui/ozone/ozone_export.h" | 15 #include "ui/ozone/ozone_export.h" |
15 #include "ui/ozone/platform/drm/gpu/overlay_plane.h" | 16 #include "ui/ozone/platform/drm/gpu/overlay_plane.h" |
16 | 17 |
17 class SkBitmap; | 18 class SkBitmap; |
18 | 19 |
19 namespace gfx { | 20 namespace gfx { |
20 class Point; | 21 class Point; |
21 class Rect; | 22 class Rect; |
22 } // namespace gfx | 23 } // namespace gfx |
23 | 24 |
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72 const gfx::Point& location); | 73 const gfx::Point& location); |
73 | 74 |
74 // Move the HW cursor to the specified location. | 75 // Move the HW cursor to the specified location. |
75 void MoveCursor(const gfx::Point& location); | 76 void MoveCursor(const gfx::Point& location); |
76 | 77 |
77 // Queue overlay planes and page flips. | 78 // Queue overlay planes and page flips. |
78 // If hardware display controller is available, forward the information | 79 // If hardware display controller is available, forward the information |
79 // immediately, otherwise queue up on the window and forward when the hardware | 80 // immediately, otherwise queue up on the window and forward when the hardware |
80 // is once again ready. | 81 // is once again ready. |
81 void QueueOverlayPlane(const OverlayPlane& plane); | 82 void QueueOverlayPlane(const OverlayPlane& plane); |
82 bool SchedulePageFlip(bool is_sync, const base::Closure& callback); | 83 bool SchedulePageFlip(bool is_sync, |
| 84 const base::Callback<void(gfx::SwapResult)>& callback); |
83 | 85 |
84 // Returns the last buffer associated with this window. | 86 // Returns the last buffer associated with this window. |
85 const OverlayPlane* GetLastModesetBuffer(); | 87 const OverlayPlane* GetLastModesetBuffer(); |
86 | 88 |
87 private: | 89 private: |
88 // Draw the last set cursor & update the cursor plane. | 90 // Draw the last set cursor & update the cursor plane. |
89 void ResetCursor(bool bitmap_only); | 91 void ResetCursor(bool bitmap_only); |
90 | 92 |
91 // Draw next frame in an animated cursor. | 93 // Draw next frame in an animated cursor. |
92 void OnCursorAnimationTimeout(); | 94 void OnCursorAnimationTimeout(); |
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122 OverlayPlaneList pending_planes_; | 124 OverlayPlaneList pending_planes_; |
123 OverlayPlaneList last_submitted_planes_; | 125 OverlayPlaneList last_submitted_planes_; |
124 bool last_swap_sync_; | 126 bool last_swap_sync_; |
125 | 127 |
126 DISALLOW_COPY_AND_ASSIGN(DrmWindow); | 128 DISALLOW_COPY_AND_ASSIGN(DrmWindow); |
127 }; | 129 }; |
128 | 130 |
129 } // namespace ui | 131 } // namespace ui |
130 | 132 |
131 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ | 133 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_WINDOW_H_ |
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