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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACE_H_ | 5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACE_H_ |
| 6 #define UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACE_H_ | 6 #define UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACE_H_ |
| 7 | 7 |
| 8 #include "base/macros.h" | 8 #include "base/macros.h" |
| 9 #include "base/memory/weak_ptr.h" | 9 #include "base/memory/weak_ptr.h" |
| 10 #include "ui/gfx/geometry/size.h" | 10 #include "ui/gfx/geometry/size.h" |
| (...skipping 21 matching lines...) Expand all Loading... | |
| 32 bool Initialize(); | 32 bool Initialize(); |
| 33 | 33 |
| 34 // GbmSurfaceless: | 34 // GbmSurfaceless: |
| 35 intptr_t GetNativeWindow() override; | 35 intptr_t GetNativeWindow() override; |
| 36 bool ResizeNativeWindow(const gfx::Size& viewport_size) override; | 36 bool ResizeNativeWindow(const gfx::Size& viewport_size) override; |
| 37 bool OnSwapBuffers() override; | 37 bool OnSwapBuffers() override; |
| 38 bool OnSwapBuffersAsync(const SwapCompletionCallback& callback) override; | 38 bool OnSwapBuffersAsync(const SwapCompletionCallback& callback) override; |
| 39 | 39 |
| 40 private: | 40 private: |
| 41 void OnSwapBuffersCallback(const SwapCompletionCallback& callback, | 41 void OnSwapBuffersCallback(const SwapCompletionCallback& callback, |
| 42 gbm_bo* pending_buffer); | 42 gbm_bo* pending_buffer, |
| 43 int result); | |
|
alexst (slow to review)
2015/04/28 18:35:01
Can we make this an explicit enum type? You can ma
achaulk
2015/04/28 18:51:19
Sure
| |
| 43 | 44 |
| 44 scoped_refptr<GbmDevice> gbm_; | 45 scoped_refptr<GbmDevice> gbm_; |
| 45 | 46 |
| 46 // The native GBM surface. In EGL this represents the EGLNativeWindowType. | 47 // The native GBM surface. In EGL this represents the EGLNativeWindowType. |
| 47 gbm_surface* native_surface_; | 48 gbm_surface* native_surface_; |
| 48 | 49 |
| 49 // Buffer currently used for scanout. | 50 // Buffer currently used for scanout. |
| 50 gbm_bo* current_buffer_; | 51 gbm_bo* current_buffer_; |
| 51 | 52 |
| 52 gfx::Size size_; | 53 gfx::Size size_; |
| 53 | 54 |
| 54 base::WeakPtrFactory<GbmSurface> weak_factory_; | 55 base::WeakPtrFactory<GbmSurface> weak_factory_; |
| 55 | 56 |
| 56 DISALLOW_COPY_AND_ASSIGN(GbmSurface); | 57 DISALLOW_COPY_AND_ASSIGN(GbmSurface); |
| 57 }; | 58 }; |
| 58 | 59 |
| 59 } // namespace ui | 60 } // namespace ui |
| 60 | 61 |
| 61 #endif // UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACE_H_ | 62 #endif // UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACE_H_ |
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