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Side by Side Diff: ui/gl/gl_surface.h

Issue 1084173004: Adding status to swap complete (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_SURFACE_H_ 5 #ifndef UI_GL_GL_SURFACE_H_
6 #define UI_GL_GL_SURFACE_H_ 6 #define UI_GL_GL_SURFACE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/callback.h" 10 #include "base/callback.h"
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66 // Get the underlying platform specific surface "handle". 66 // Get the underlying platform specific surface "handle".
67 virtual void* GetHandle() = 0; 67 virtual void* GetHandle() = 0;
68 68
69 // Returns whether or not the surface supports PostSubBuffer. 69 // Returns whether or not the surface supports PostSubBuffer.
70 virtual bool SupportsPostSubBuffer(); 70 virtual bool SupportsPostSubBuffer();
71 71
72 // Returns the internal frame buffer object name if the surface is backed by 72 // Returns the internal frame buffer object name if the surface is backed by
73 // FBO. Otherwise returns 0. 73 // FBO. Otherwise returns 0.
74 virtual unsigned int GetBackingFrameBufferObject(); 74 virtual unsigned int GetBackingFrameBufferObject();
75 75
76 typedef base::Callback<void()> SwapCompletionCallback; 76 typedef base::Callback<void(int)> SwapCompletionCallback;
77 // Swaps front and back buffers. This has no effect for off-screen 77 // Swaps front and back buffers. This has no effect for off-screen
78 // contexts. On some platforms, we want to send SwapBufferAck only after the 78 // contexts. On some platforms, we want to send SwapBufferAck only after the
79 // surface is displayed on screen. The callback can be used to delay sending 79 // surface is displayed on screen. The callback can be used to delay sending
80 // SwapBufferAck till that data is available. The callback should be run on 80 // SwapBufferAck till that data is available. The callback should be run on
81 // the calling thread (i.e. same thread SwapBuffersAsync is called) 81 // the calling thread (i.e. same thread SwapBuffersAsync is called)
82 virtual bool SwapBuffersAsync(const SwapCompletionCallback& callback); 82 virtual bool SwapBuffersAsync(const SwapCompletionCallback& callback);
83 83
84 // Copy part of the backbuffer to the frontbuffer. 84 // Copy part of the backbuffer to the frontbuffer.
85 virtual bool PostSubBuffer(int x, int y, int width, int height); 85 virtual bool PostSubBuffer(int x, int y, int width, int height);
86 86
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238 238
239 private: 239 private:
240 scoped_refptr<GLSurface> surface_; 240 scoped_refptr<GLSurface> surface_;
241 241
242 DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); 242 DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter);
243 }; 243 };
244 244
245 } // namespace gfx 245 } // namespace gfx
246 246
247 #endif // UI_GL_GL_SURFACE_H_ 247 #endif // UI_GL_GL_SURFACE_H_
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