| Index: src/opts/SkBlitRow_opts_SSE2.cpp
|
| diff --git a/src/opts/SkBlitRow_opts_SSE2.cpp b/src/opts/SkBlitRow_opts_SSE2.cpp
|
| index 3fcb9e0e140a4891269ffab5e736b3f81970f0d8..59375f18311b1bb9d55515e9572286556f5e556a 100644
|
| --- a/src/opts/SkBlitRow_opts_SSE2.cpp
|
| +++ b/src/opts/SkBlitRow_opts_SSE2.cpp
|
| @@ -234,30 +234,41 @@
|
|
|
| #define SK_SUPPORT_LEGACY_COLOR32_MATHx
|
|
|
| -/* SSE2 version of Color32(), portable version is in core/SkBlitRow_D32.cpp */
|
| -// Color32 and its SIMD specializations use the blend_perfect algorithm from tests/BlendTest.cpp.
|
| -// An acceptable alternative is blend_256_round_alt, which is faster but not quite perfect.
|
| +/* SSE2 version of Color32()
|
| + * portable version is in core/SkBlitRow_D32.cpp
|
| + */
|
| +// Color32 and its SIMD specializations use the blend_256_round_alt algorithm
|
| +// from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in the
|
| +// interesting edge cases, and it's quite a bit faster than blend_perfect.
|
| +//
|
| +// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one.
|
| void Color32_SSE2(SkPMColor dst[], const SkPMColor src[], int count, SkPMColor color) {
|
| switch (SkGetPackedA32(color)) {
|
| case 0: memmove(dst, src, count * sizeof(SkPMColor)); return;
|
| case 255: sk_memset32(dst, color, count); return;
|
| }
|
|
|
| - __m128i color_2x_high = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_set1_epi32(color)),
|
| - invA_8x = _mm_set1_epi16(255 - SkGetPackedA32(color));
|
| + __m128i colorHigh = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_set1_epi32(color));
|
| +#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted
|
| + __m128i colorAndRound = colorHigh;
|
| +#else // blend_256_round_alt, good
|
| + __m128i colorAndRound = _mm_add_epi16(colorHigh, _mm_set1_epi16(128));
|
| +#endif
|
| +
|
| + unsigned invA = 255 - SkGetPackedA32(color);
|
| +#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted
|
| + __m128i invA16 = _mm_set1_epi16(invA);
|
| +#else // blend_256_round_alt, good
|
| + SkASSERT(invA + (invA >> 7) < 256); // We should still fit in the low byte here.
|
| + __m128i invA16 = _mm_set1_epi16(invA + (invA >> 7));
|
| +#endif
|
|
|
| // Does the core work of blending color onto 4 pixels, returning the resulting 4 pixels.
|
| - auto kernel = [&](const __m128i& src_4x) -> __m128i {
|
| - __m128i lo = _mm_mullo_epi16(invA_8x, _mm_unpacklo_epi8(src_4x, _mm_setzero_si128())),
|
| - hi = _mm_mullo_epi16(invA_8x, _mm_unpackhi_epi8(src_4x, _mm_setzero_si128()));
|
| - #ifndef SK_SUPPORT_LEGACY_COLOR32_MATH
|
| - lo = _mm_add_epi16(lo, _mm_set1_epi16(128));
|
| - hi = _mm_add_epi16(hi, _mm_set1_epi16(128));
|
| - lo = _mm_add_epi16(lo, _mm_srli_epi16(lo, 8));
|
| - hi = _mm_add_epi16(hi, _mm_srli_epi16(hi, 8));
|
| - #endif
|
| - return _mm_packus_epi16(_mm_srli_epi16(_mm_add_epi16(color_2x_high, lo), 8),
|
| - _mm_srli_epi16(_mm_add_epi16(color_2x_high, hi), 8));
|
| + auto kernel = [&](const __m128i& src4) -> __m128i {
|
| + __m128i lo = _mm_mullo_epi16(invA16, _mm_unpacklo_epi8(src4, _mm_setzero_si128())),
|
| + hi = _mm_mullo_epi16(invA16, _mm_unpackhi_epi8(src4, _mm_setzero_si128()));
|
| + return _mm_packus_epi16(_mm_srli_epi16(_mm_add_epi16(colorAndRound, lo), 8),
|
| + _mm_srli_epi16(_mm_add_epi16(colorAndRound, hi), 8));
|
| };
|
|
|
| while (count >= 8) {
|
|
|