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Side by Side Diff: android_webview/browser/context_provider_in_process.cc

Issue 1083843002: android_webview: Remove dependency on webkit's ContextProviderInProcess. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: GLInProcess Created 5 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
boliu 2015/04/20 10:06:05 2015
tfarina 2015/04/22 02:09:04 Done.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/test/in_process_context_provider.h" 5 #include "android_webview/browser/context_provider_in_process.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/callback_helpers.h" 8 #include "base/callback_helpers.h"
9 #include "base/lazy_instance.h" 9 #include "base/lazy_instance.h"
10 #include "base/strings/stringprintf.h" 10 #include "base/strings/stringprintf.h"
11 #include "base/trace_event/trace_event.h" 11 #include "base/trace_event/trace_event.h"
12 #include "cc/output/managed_memory_policy.h" 12 #include "cc/output/managed_memory_policy.h"
13 #include "gpu/blink/webgraphicscontext3d_impl.h"
13 #include "gpu/command_buffer/client/gl_in_process_context.h" 14 #include "gpu/command_buffer/client/gl_in_process_context.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h" 15 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "gpu/command_buffer/client/gles2_lib.h" 16 #include "gpu/command_buffer/client/gles2_lib.h"
16 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" 17 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
17 #include "third_party/skia/include/gpu/GrContext.h" 18 #include "third_party/skia/include/gpu/GrContext.h"
18 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" 19 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
19 20
20 namespace ui { 21 namespace android_webview {
21 22
22 namespace { 23 namespace {
23 24
24 // Singleton used to initialize and terminate the gles2 library. 25 // Singleton used to initialize and terminate the gles2 library.
25 class GLES2Initializer { 26 class GLES2Initializer {
26 public: 27 public:
27 GLES2Initializer() { gles2::Initialize(); } 28 GLES2Initializer() { gles2::Initialize(); }
28 29
29 ~GLES2Initializer() { gles2::Terminate(); } 30 ~GLES2Initializer() { gles2::Terminate(); }
30 31
31 private: 32 private:
32 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); 33 DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
33 }; 34 };
34 35
35 base::LazyInstance<GLES2Initializer> g_gles2_initializer = 36 base::LazyInstance<GLES2Initializer> g_gles2_initializer =
36 LAZY_INSTANCE_INITIALIZER; 37 LAZY_INSTANCE_INITIALIZER;
37 38
38 } // namespace 39 } // namespace
39 40
40 // static 41 // static
41 scoped_refptr<InProcessContextProvider> InProcessContextProvider::Create( 42 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create(
42 const gpu::gles2::ContextCreationAttribHelper& attribs, 43 scoped_refptr<gfx::GLSurface> surface,
43 bool lose_context_when_out_of_memory, 44 scoped_refptr<gpu::InProcessCommandBuffer::Service> service,
44 gfx::AcceleratedWidget window,
45 const std::string& debug_name) { 45 const std::string& debug_name) {
46 return new InProcessContextProvider( 46 return new ContextProviderInProcess(surface, service, debug_name);
47 attribs, lose_context_when_out_of_memory, window, debug_name);
48 } 47 }
49 48
50 // static 49 ContextProviderInProcess::ContextProviderInProcess(
51 scoped_refptr<InProcessContextProvider> 50 scoped_refptr<gfx::GLSurface> surface,
52 InProcessContextProvider::CreateOffscreen( 51 scoped_refptr<gpu::InProcessCommandBuffer::Service> service,
53 bool lose_context_when_out_of_memory) {
54 gpu::gles2::ContextCreationAttribHelper attribs;
55 attribs.alpha_size = 8;
56 attribs.blue_size = 8;
57 attribs.green_size = 8;
58 attribs.red_size = 8;
59 attribs.depth_size = 0;
60 attribs.stencil_size = 8;
61 attribs.samples = 0;
62 attribs.sample_buffers = 0;
63 attribs.fail_if_major_perf_caveat = false;
64 attribs.bind_generates_resource = false;
65 return new InProcessContextProvider(
66 attribs, lose_context_when_out_of_memory, gfx::kNullAcceleratedWidget,
67 "Offscreen");
68 }
69
70 InProcessContextProvider::InProcessContextProvider(
71 const gpu::gles2::ContextCreationAttribHelper& attribs,
72 bool lose_context_when_out_of_memory,
73 gfx::AcceleratedWidget window,
74 const std::string& debug_name) 52 const std::string& debug_name)
75 : attribs_(attribs), 53 : surface_(surface),
76 lose_context_when_out_of_memory_(lose_context_when_out_of_memory), 54 service_(service),
77 window_(window),
78 debug_name_(debug_name), 55 debug_name_(debug_name),
79 destroyed_(false) { 56 destroyed_(false) {
80 DCHECK(main_thread_checker_.CalledOnValidThread()); 57 DCHECK(main_thread_checker_.CalledOnValidThread());
81 context_thread_checker_.DetachFromThread(); 58 context_thread_checker_.DetachFromThread();
82 } 59 }
83 60
84 InProcessContextProvider::~InProcessContextProvider() { 61 ContextProviderInProcess::~ContextProviderInProcess() {
85 DCHECK(main_thread_checker_.CalledOnValidThread() || 62 DCHECK(main_thread_checker_.CalledOnValidThread() ||
86 context_thread_checker_.CalledOnValidThread()); 63 context_thread_checker_.CalledOnValidThread());
87 } 64 }
88 65
89 bool InProcessContextProvider::BindToCurrentThread() { 66 bool ContextProviderInProcess::BindToCurrentThread() {
90 // This is called on the thread the context will be used. 67 // This is called on the thread the context will be used.
91 DCHECK(context_thread_checker_.CalledOnValidThread()); 68 DCHECK(context_thread_checker_.CalledOnValidThread());
92 69
93 if (!context_) { 70 if (!context_) {
94 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; 71 blink::WebGraphicsContext3D::Attributes attributes;
72 attributes.antialias = false;
73 attributes.depth = false;
74 attributes.stencil = false;
75 attributes.shareResources = true;
76 attributes.noAutomaticFlushes = true;
77 gpu::gles2::ContextCreationAttribHelper attribs_for_gles2;
78 gpu_blink::WebGraphicsContext3DImpl::ConvertAttributes(attributes,
79 &attribs_for_gles2);
80 attribs_for_gles2.lose_context_when_out_of_memory = true;
81
95 context_.reset(gpu::GLInProcessContext::Create( 82 context_.reset(gpu::GLInProcessContext::Create(
96 nullptr, /* service */ 83 service_,
97 nullptr, /* surface */ 84 surface_,
98 !window_, /* is_offscreen */ 85 surface_->IsOffscreen(),
99 window_, gfx::Size(1, 1), nullptr, /* share_context */ 86 gfx::kNullAcceleratedWidget,
100 true, /* share_resources */ 87 surface_->GetSize(),
101 attribs_, gpu_preference, gpu::GLInProcessContextSharedMemoryLimits(), 88 NULL /* share_context */,
102 nullptr, nullptr)); 89 false /* share_resources */,
90 attribs_for_gles2,
91 gfx::PreferDiscreteGpu,
92 gpu::GLInProcessContextSharedMemoryLimits(),
93 nullptr,
94 nullptr));
103 95
104 if (!context_) 96 if (!context_)
105 return false; 97 return false;
106 98
107 context_->SetContextLostCallback(base::Bind( 99 context_->SetContextLostCallback(base::Bind(
108 &InProcessContextProvider::OnLostContext, base::Unretained(this))); 100 &ContextProviderInProcess::OnLostContext, base::Unretained(this)));
109 } 101 }
110 102
111 capabilities_.gpu = context_->GetImplementation()->capabilities(); 103 capabilities_.gpu = context_->GetImplementation()->capabilities();
112 104
113 std::string unique_context_name = 105 std::string unique_context_name =
114 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get()); 106 base::StringPrintf("%s-%p", debug_name_.c_str(), context_.get());
115 context_->GetImplementation()->TraceBeginCHROMIUM( 107 context_->GetImplementation()->TraceBeginCHROMIUM(
boliu 2015/04/20 10:06:05 Don't enable tracing. That hurts performance and s
tfarina 2015/04/22 02:09:04 Done.
116 "gpu_toplevel", unique_context_name.c_str()); 108 "gpu_toplevel", unique_context_name.c_str());
117 109
118 return true; 110 return true;
119 } 111 }
120 112
121 cc::ContextProvider::Capabilities 113 cc::ContextProvider::Capabilities
122 InProcessContextProvider::ContextCapabilities() { 114 ContextProviderInProcess::ContextCapabilities() {
123 DCHECK(context_thread_checker_.CalledOnValidThread()); 115 DCHECK(context_thread_checker_.CalledOnValidThread());
124 return capabilities_; 116 return capabilities_;
125 } 117 }
126 118
127 gpu::gles2::GLES2Interface* InProcessContextProvider::ContextGL() { 119 gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() {
128 DCHECK(context_thread_checker_.CalledOnValidThread()); 120 DCHECK(context_thread_checker_.CalledOnValidThread());
129 121
130 return context_->GetImplementation(); 122 return context_->GetImplementation();
131 } 123 }
132 124
133 gpu::ContextSupport* InProcessContextProvider::ContextSupport() { 125 gpu::ContextSupport* ContextProviderInProcess::ContextSupport() {
134 DCHECK(context_thread_checker_.CalledOnValidThread()); 126 DCHECK(context_thread_checker_.CalledOnValidThread());
135 127
136 return context_->GetImplementation(); 128 return context_->GetImplementation();
137 } 129 }
138 130
139 static void BindGrContextCallback(const GrGLInterface* interface) { 131 static void BindGrContextCallback(const GrGLInterface* interface) {
140 cc::ContextProvider* context_provider = 132 cc::ContextProvider* context_provider =
141 reinterpret_cast<InProcessContextProvider*>(interface->fCallbackData); 133 reinterpret_cast<ContextProviderInProcess*>(interface->fCallbackData);
142 134
143 gles2::SetGLContext(context_provider->ContextGL()); 135 gles2::SetGLContext(context_provider->ContextGL());
144 } 136 }
145 137
146 class GrContext* InProcessContextProvider::GrContext() { 138 class GrContext* ContextProviderInProcess::GrContext() {
147 DCHECK(context_thread_checker_.CalledOnValidThread()); 139 DCHECK(context_thread_checker_.CalledOnValidThread());
148 140
149 if (gr_context_) 141 if (gr_context_)
150 return gr_context_.get(); 142 return gr_context_.get();
151 143
152 // The GrGLInterface factory will make GL calls using the C GLES2 interface. 144 // The GrGLInterface factory will make GL calls using the C GLES2 interface.
153 // Make sure the gles2 library is initialized first on exactly one thread. 145 // Make sure the gles2 library is initialized first on exactly one thread.
154 g_gles2_initializer.Get(); 146 g_gles2_initializer.Get();
155 gles2::SetGLContext(ContextGL()); 147 gles2::SetGLContext(ContextGL());
156 148
157 skia::RefPtr<GrGLInterface> interface = 149 skia::RefPtr<GrGLInterface> interface =
158 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding()); 150 skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding());
159 interface->fCallback = BindGrContextCallback; 151 interface->fCallback = BindGrContextCallback;
160 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this); 152 interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
161 153
162 gr_context_ = skia::AdoptRef(GrContext::Create( 154 gr_context_ = skia::AdoptRef(GrContext::Create(
163 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get()))); 155 kOpenGL_GrBackend, reinterpret_cast<GrBackendContext>(interface.get())));
164 156
165 return gr_context_.get(); 157 return gr_context_.get();
166 } 158 }
167 159
168 void InProcessContextProvider::SetupLock() { 160 void ContextProviderInProcess::SetupLock() {
boliu 2015/04/20 10:06:05 context_->SetLock(&context_lock_);
tfarina 2015/04/22 02:09:04 Done.
169 } 161 }
170 162
171 base::Lock* InProcessContextProvider::GetLock() { 163 base::Lock* ContextProviderInProcess::GetLock() {
172 return &context_lock_; 164 return &context_lock_;
173 } 165 }
174 166
175 bool InProcessContextProvider::IsContextLost() { 167 bool ContextProviderInProcess::IsContextLost() {
176 DCHECK(context_thread_checker_.CalledOnValidThread()); 168 DCHECK(context_thread_checker_.CalledOnValidThread());
177 169
178 base::AutoLock lock(destroyed_lock_); 170 base::AutoLock lock(destroyed_lock_);
179 return destroyed_; 171 return destroyed_;
180 } 172 }
181 173
182 void InProcessContextProvider::VerifyContexts() { 174 void ContextProviderInProcess::VerifyContexts() {
183 } 175 }
boliu 2015/04/20 10:06:05 Hmm, nothing in cc calls VerifyContexts. There's o
tfarina 2015/04/22 02:09:04 Done.
184 176
185 void InProcessContextProvider::DeleteCachedResources() { 177 void ContextProviderInProcess::DeleteCachedResources() {
186 DCHECK(context_thread_checker_.CalledOnValidThread()); 178 DCHECK(context_thread_checker_.CalledOnValidThread());
187 179
188 if (gr_context_) { 180 if (gr_context_) {
189 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources", 181 TRACE_EVENT_INSTANT0("gpu", "GrContext::freeGpuResources",
190 TRACE_EVENT_SCOPE_THREAD); 182 TRACE_EVENT_SCOPE_THREAD);
191 gr_context_->freeGpuResources(); 183 gr_context_->freeGpuResources();
192 } 184 }
193 } 185 }
194 186
195 bool InProcessContextProvider::DestroyedOnMainThread() { 187 bool ContextProviderInProcess::DestroyedOnMainThread() {
196 DCHECK(main_thread_checker_.CalledOnValidThread()); 188 DCHECK(main_thread_checker_.CalledOnValidThread());
197 189
198 base::AutoLock lock(destroyed_lock_); 190 base::AutoLock lock(destroyed_lock_);
199 return destroyed_; 191 return destroyed_;
200 } 192 }
201 193
202 void InProcessContextProvider::SetLostContextCallback( 194 void ContextProviderInProcess::SetLostContextCallback(
203 const LostContextCallback& lost_context_callback) { 195 const LostContextCallback& lost_context_callback) {
204 lost_context_callback_ = lost_context_callback; 196 lost_context_callback_ = lost_context_callback;
205 } 197 }
206 198
207 void InProcessContextProvider::SetMemoryPolicyChangedCallback( 199 void ContextProviderInProcess::SetMemoryPolicyChangedCallback(
208 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { 200 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
209 // There's no memory manager for the in-process implementation. 201 // There's no memory manager for the in-process implementation.
210 } 202 }
211 203
212 void InProcessContextProvider::OnLostContext() { 204 void ContextProviderInProcess::OnLostContext() {
213 DCHECK(context_thread_checker_.CalledOnValidThread()); 205 DCHECK(context_thread_checker_.CalledOnValidThread());
214 { 206 {
215 base::AutoLock lock(destroyed_lock_); 207 base::AutoLock lock(destroyed_lock_);
216 if (destroyed_) 208 if (destroyed_)
217 return; 209 return;
218 destroyed_ = true; 210 destroyed_ = true;
219 } 211 }
220 if (!lost_context_callback_.is_null()) 212 if (!lost_context_callback_.is_null())
221 base::ResetAndReturn(&lost_context_callback_).Run(); 213 base::ResetAndReturn(&lost_context_callback_).Run();
222 if (gr_context_) 214 if (gr_context_)
223 gr_context_->abandonContext(); 215 gr_context_->abandonContext();
224 } 216 }
225 217
226 } // namespace ui 218 } // namespace ui
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